Rust Server RankThe weekly server chart
On air 11,620 servers on air 42,840 listening now 2,952 with a crowd 140 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Boat wars Gamemode | Deep Sea Training | Testing

Online 185.218.195.135:20184 checked 12m ago

moddedcarbon
This week
15,273down 1.2k
Last week
No. 14,055
Peak
No. 13,991
Days on chart
40
0/ 40
players now
0% full
0
7-day average
peak –
#15,273
rank
top 69%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep15,784
  2. 2 Oct16,129
  3. 9 Oct15,958
  4. 16 Oct15,789
  5. 23 Oct14,055
  6. now15,284
RankRank in region
15k10k15k20k21 Sep29 Sep7 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123407:0016:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020007:0016:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:49 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 120/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average 57/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average 17/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average 56/ 700
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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Boat wars Gamemode | Deep Sea Training | Testing when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?

The record of wipes on Boat wars Gamemode | Deep Sea Training | Testing is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 16 days 16 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does Boat wars Gamemode | Deep Sea Training | Testing turn up in?

These Rust Server Rank lists feature Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Boat wars Gamemode | Deep Sea Training | Testing?

The game's server browser picks up the tags Boat wars Gamemode | Deep Sea Training | Testing publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): The build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does Boat wars Gamemode | Deep Sea Training | Testing play?

A procedural map of size 3,000 with seed 1 is what Boat wars Gamemode | Deep Sea Training | Testing runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does Boat wars Gamemode | Deep Sea Training | Testing have in place?

The name of Boat wars Gamemode | Deep Sea Training | Testing does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?

The setup is Rust network protocol 2634 and build 167781 on Linux, and that is Boat wars Gamemode | Deep Sea Training | Testing. The same protocol is required to join, and Steam takes care of the update.

Is Boat wars Gamemode | Deep Sea Training | Testing online, and how often does it stay up?

Right now Boat wars Gamemode | Deep Sea Training | Testing is up and taking players. Going by the uptime it reports, the last restart was about 16 days 15 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 21 September 2026 it first appeared on Rust Server Rank.

How smoothly does Boat wars Gamemode | Deep Sea Training | Testing run?

Never below 64, it averaged 84 server fps across the last 48 hours. Up to 47,400 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,532 MB. What you feel as lag is low fps and an entity count on the way up.

Where does Boat wars Gamemode | Deep Sea Training | Testing sit?

There is no region published for Boat wars Gamemode | Deep Sea Training | Testing. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 185.218.195.135:20184.

Player count

Is Boat wars Gamemode | Deep Sea Training | Testing a busy server?

Right now 0 players are on Boat wars Gamemode | Deep Sea Training | Testing, with 40 slots in total. The seven-day average for players is 0.

Where does Boat wars Gamemode | Deep Sea Training | Testing sit in the Rust server rankings?

Over the last seven days, Boat wars Gamemode | Deep Sea Training | Testing has clocked the player hours that put it at #15,273, inside the top 69% of all ranked servers.

Join details

What is the way to join Boat wars Gamemode | Deep Sea Training | Testing?

Press F1 in Rust to bring up the console, then enter client.connect 185.218.195.135:20184. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://rustcator.com.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Capacity: 40 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build The build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.