Rust Server RankThe weekly server chart
On air 11,642 servers on air 45,345 listening now 3,112 with a crowd 106 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RedLine#1 -2X LOOT- -NO LIMIT-

Online EU 185.189.255.167:35000 checked 14m ago

2x biweekly wipes moddedcarbon
This week
3,647down 1.2k
Last week
No. 2,489
Peak
No. 2,489
Days on chart
40
0/ 300
players now
0% full
1
7-day average
peak 8
#3,647
rank
top 16% · #1356 in EU
12d ago
last wipe
biweekly schedule
1d 5h
next wipe
Fri 30 Oct, 14:02 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep3,074
  2. 1 Oct4,187
  3. 8 Oct3,627
  4. 15 Oct3,717
  5. 22 Oct2,489
  6. now3,669
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:02 UTC, in 1d 5h. Its biweekly schedule tag · low confidence

14.3 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 10.5

Coming wipes

  1. 1d 5hFri 30 Oct, 14:02 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 15d 5hFri 13 Nov, 14:02 UTC
  4. 29d 5hFri 27 Nov, 14:02 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW
  6. 43d 5hFri 11 Dec, 14:02 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:02 UTC12d ago 5 – running 4
Thu 1 Oct, 18:40 UTC FW27d ago 3 halved by day 13 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 8 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at RedLine#1 -2X LOOT- -NO LIMIT-?

4 players is the average busiest figure across its recent wipes. It took 24 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 10.5 is when the crowd went under half.

How often does RedLine#1 -2X LOOT- -NO LIMIT- wipe?

Because too few wipes on RedLine#1 -2X LOOT- -NO LIMIT- are logged to confirm the schedule, the tag sets the prediction. Mark Friday 30 October at 14:02 UTC: that is the next wipe. The world it is running now dates from 12 days 18 hours. Its tags give a wipe schedule of one wipe every two weeks.

Tags

Where does RedLine#1 -2X LOOT- -NO LIMIT- appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include RedLine#1 -2X LOOT- -NO LIMIT-: Best 2x Rust servers, The EU Rust chart this week and Modded Rust server rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What is meant by the tags on RedLine#1 -2X LOOT- -NO LIMIT-?

The game's server browser picks up the tags RedLine#1 -2X LOOT- -NO LIMIT- publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp300 (Max players): It holds 300 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Europe is where the browser lists it; jp0 (Custom tag): The owner or a plugin set this tag; Rust does not ship it as standard. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on RedLine#1 -2X LOOT- -NO LIMIT-?

A procedural map of size 5,000 with seed 1759884539 is what RedLine#1 -2X LOOT- -NO LIMIT- runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does RedLine#1 -2X LOOT- -NO LIMIT- have in place?

The name says it: 2x gather on RedLine#1 -2X LOOT- -NO LIMIT-. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?

On Windows, RedLine#1 -2X LOOT- -NO LIMIT- runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is RedLine#1 -2X LOOT- -NO LIMIT-, and is it online now?

Right now RedLine#1 -2X LOOT- -NO LIMIT- is up and taking players. Going by the uptime it reports, the last restart was about 3 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does RedLine#1 -2X LOOT- -NO LIMIT- run?

Never below 143, it averaged 174 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 141,646 entities. Memory use reached 4,197 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is RedLine#1 -2X LOOT- -NO LIMIT- based?

With its EU tag, RedLine#1 -2X LOOT- -NO LIMIT- lists itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 185.189.255.167:35000.

Numbers

How many players does RedLine#1 -2X LOOT- -NO LIMIT- usually have?

Right now 0 players are on RedLine#1 -2X LOOT- -NO LIMIT-, with 300 slots in total. Averaging 1 players over the last week, it hit a high of 8. At 14:00 UTC it saw its busiest spell of the last 48 hours, averaging 5 players.

Where does RedLine#1 -2X LOOT- -NO LIMIT- sit in the Rust server rankings?

Seven days of player hours give RedLine#1 -2X LOOT- -NO LIMIT- #3,647 overall, the top 16% of ranked servers, and #1,356 in Europe.

Join details

How do you get into RedLine#1 -2X LOOT- -NO LIMIT-?

In Rust, press F1 and enter client.connect 185.189.255.167:35000 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://redlineserver.gamestores.app for its website.

Genre tags

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp300
Max players It holds 300 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

EU
Europe Europe is where the browser lists it.

Other

jp0
Custom tag The owner or a plugin set this tag; Rust does not ship it as standard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.