Rust Server RankThe weekly server chart
On air 11,693 servers on air 51,920 listening now 3,092 with a crowd 106 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

zombie-test

Online 185.186.143.156:28015 checked 13m ago

moddedoxide
This week
15,284down 105
Last week
No. 15,179
Peak
No. 15,125
Days on chart
17
0/ 10
players now
0% full
0
7-day average
peak –
#15,284
rank
top 69%
15d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 16 Oct15,789
  2. 23 Oct15,179
  3. now15,284
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 150 on average 14/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 127/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 35/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 8/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 36/ 700
  6. 6 RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 136/ 200
The request line

Quick answers

from the figures on this page

Wipe days

On what schedule does zombie-test wipe?

Too few wipes are logged for zombie-test to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 15 days 17 hours is how long the current world has been up.

Lists and filters

Where does zombie-test appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature zombie-test: Modded Rust server rankings and Rust zombie servers, ranked. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do zombie-test's tags tell you?

The game's server browser picks up the tags zombie-test publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does zombie-test play?

A procedural map of size 1,500 with seed 4242 is what zombie-test runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does zombie-test have in place?

You will not find a gather rate in zombie-test's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

Server info

What Rust version is zombie-test on?

On Linux, zombie-test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update.

Is zombie-test online, and how often does it stay up?

zombie-test is live as you read this. Going by the uptime it reports, the last restart was about 4 days 21 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 14 October 2026, logged by Rust Server Rank.

How smoothly does zombie-test run?

Never below 192, it averaged 218 server fps across the last 48 hours. The world carried as many as 7,601 entities, buildings and deployables among them. It climbed to 2,270 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where does zombie-test sit?

No region is published by zombie-test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.186.143.156:28015.

Numbers

How many players does zombie-test usually have?

Right now 0 players are on zombie-test, with 10 slots in total. It averaged 0 players over the past seven days.

Where does zombie-test place in the rankings?

Over the last seven days, zombie-test has clocked the player hours that put it at #15,284, inside the top 69% of all ranked servers.

Connect

What is the way to join zombie-test?

You can type client.connect 185.186.143.156:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.