Artist page · Modded
Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
- Last week
- No. 11,276
- Peak
- No. 11,276
- Days on chart
- 8
Rank
- 21 Sep11,276
- now14,002
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 RustArgentinaSergiopalm PVP/PVE 0/ 100
- 2 BRASUKA - VANILLA | MENSAL | SEM LIMITE 0/ 200
- 3 Rustoria.co - BR Long 40/ 200
- 4 [LATAM] Sudamerica United | 26/10 Wipe 5/ 200
- 5 PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE 7/ 100
- 6 [LATAM] Nakers | Sin Limite | Mensual 1/ 120
Quick answers
Reset schedule
How often does Testing DO NOT ENTER wipe?
The next wipe on Testing DO NOT ENTER is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 37 days 10 hours. Its tags list wipes once a month.
Lists and filters
Where does Testing DO NOT ENTER appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Testing DO NOT ENTER: Modded Rust server rankings. Filter the server list by Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it shows up.
How should you read the tags on Testing DO NOT ENTER?
The game's server browser picks up the tags Testing DO NOT ENTER publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs164530 (Build): The build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; SA (South America): South America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
On what map does Testing DO NOT ENTER play?
The game generates the procedural map that Testing DO NOT ENTER runs.
What rules apply on Testing DO NOT ENTER, and what settings does it use?
No gather rate appears in Testing DO NOT ENTER's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is Testing DO NOT ENTER running?
On Windows, Testing DO NOT ENTER runs Rust network protocol 2633 and build 164530. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Testing DO NOT ENTER, and is it online?
Down at the moment: Testing DO NOT ENTER was last seen 37 days 8 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 21 September 2026 it first appeared on Rust Server Rank.
Where in the world is Testing DO NOT ENTER based?
In South America, Testing DO NOT ENTER lists itself with its SA tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 179.37.47.85:29015.
Player count
How many players does Testing DO NOT ENTER usually have?
The last time Testing DO NOT ENTER was seen was 37 days 8 hours ago; it is offline now.
What position does Testing DO NOT ENTER hold among Rust servers?
In South America the player-hours chart puts Testing DO NOT ENTER at #208; across all ranked servers that is #14,002 and the top 61% over the last seven days.
Join details
How do you get into Testing DO NOT ENTER?
You can type client.connect 179.37.47.85:29015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.