Artist page · Modded
DeepSea local validation
Offline 178.222.157.41:28025 checked 10d ago
- Last week
- No. 15,849
- Peak
- No. 15,125
- Days on chart
- 8
Rank
- 17 Oct15,849
- now15,295
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:16 UTC10d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 99/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 105/ 225
- 4 RustSpain.com | EU Main 30/ 200
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91/ 700
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 29/ 1000
Quick answers
Reset schedule
What should you expect on DeepSea local validation when wipe day comes?
0 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.
How often does DeepSea local validation wipe?
The record of wipes on DeepSea local validation is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 10 days 6 hours.
Lists and filters
Which Rust Server Rank filters and lists does DeepSea local validation turn up in?
These Rust Server Rank lists feature DeepSea local validation: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do DeepSea local validation's tags tell you?
These are the tags DeepSea local validation puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on DeepSea local validation?
The game generates the procedural map that DeepSea local validation runs.
What settings and rules does DeepSea local validation have in place?
You will not find a gather rate in DeepSea local validation's name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.
Server info
Which Rust build is DeepSea local validation running?
The setup is Rust network protocol 2634 and build 167781 on Windows, and that is DeepSea local validation. The same protocol is required to join, and Steam takes care of the update.
How dependable is DeepSea local validation, and is it online?
You will find DeepSea local validation offline right now, with its last sighting 10 days ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 17 October 2026 it first appeared on Rust Server Rank.
Where in the world is DeepSea local validation based?
No region comes from DeepSea local validation. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 178.222.157.41:28025 is its address.
Player count
What kind of population does DeepSea local validation carry?
Offline at the moment, DeepSea local validation was last seen 10 days ago.
Where does DeepSea local validation sit in the Rust server rankings?
Over the last seven days, DeepSea local validation has clocked the player hours that put it at #15,295, inside the top 70% of all ranked servers.
Join details
How do you get into DeepSea local validation?
In Rust, press F1 and enter client.connect 178.222.157.41:28025 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.