Rust Server RankThe weekly server chart
On air 11,800 servers on air 73,970 listening now 3,706 with a crowd 107 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Rust Local - Testes

Offline 177.37.136.172:28015 checked 27d ago

moddedoxide
This week
14,279down 2.3k
Last week
No. 11,977
Peak
No. 11,977
Days on chart
9
1/ 1
players now
100% full
0
7-day average
peak –
#14,279
rank
top 60%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 1 Oct11,977
  2. now14,279
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 05:47 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Rust Local - Testes when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

When does Rust Local - Testes wipe?

No rhythm can be read yet from the wipes on record for Rust Local - Testes. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 15 hours is how long the current world has been up.

Tags

Where does Rust Local - Testes appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Rust Local - Testes: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do Rust Local - Testes's tags tell you?

These are the tags Rust Local - Testes puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does Rust Local - Testes play?

Generated by the game, the map on Rust Local - Testes is procedural.

What settings and rules does Rust Local - Testes have in place?

You will not find a gather rate in Rust Local - Testes's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

Server info

What Rust version is Rust Local - Testes on?

The setup is Rust network protocol 2633 and build 165217 on Windows, and that is Rust Local - Testes. The same protocol is required to join, and Steam takes care of the update.

How reliable is Rust Local - Testes, and is it online now?

Down at the moment: Rust Local - Testes was last seen 27 days 14 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 30 September 2026, logged by Rust Server Rank.

Where does Rust Local - Testes sit?

There is no region published for Rust Local - Testes. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 177.37.136.172:28015.

Player count

What kind of population does Rust Local - Testes carry?

Right now Rust Local - Testes is offline, last seen 27 days 14 hours ago.

What position does Rust Local - Testes hold among Rust servers?

The last seven days of player hours rank Rust Local - Testes at #14,279, inside the top 60% of ranked servers.

Connect

How do you get into Rust Local - Testes?

In Rust, press F1 and enter client.connect 177.37.136.172:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol Your game has to match protocol 2633 to get in.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.