Artist page · Modded
Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
- Last week
- –
- Peak
- No. 15,333
- Days on chart
- 4
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 61/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 107/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 36/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 114/ 700
- 6 RustSpain.com | EU Main 347/ 350
Quick answers
Wipe times
When does Server_217_DevBlog wipe?
No rhythm can be read yet from the wipes on record for Server_217_DevBlog. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 5 days 14 hours.
Lists and filters
Where does Server_217_DevBlog appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Server_217_DevBlog: Modded Rust server rankings. Filter the server list by Type: Modded; Last wipe: In the last week and it shows up.
What is meant by the tags on Server_217_DevBlog?
The game's server browser picks up the tags Server_217_DevBlog publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2183 (Protocol): Protocol 2183 is required, so your game must be on that version; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Plugins or settings alter the game, so it sits under Modded; h5e7466bf (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on Server_217_DevBlog?
The game generates the procedural map that Server_217_DevBlog runs.
What rules apply on Server_217_DevBlog, and what settings does it use?
The name of Server_217_DevBlog does not state a gather rate. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Server info
What Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. The same protocol is required to join, and Steam takes care of the update.
How dependable is Server_217_DevBlog, and is it online?
Down at the moment: Server_217_DevBlog was last seen 2 days 11 hours ago. Across the last 2 full days it stayed up for 3 of 48 hours, 6% of the time. On 26 October 2026 it first appeared on Rust Server Rank.
Where in the world is Server_217_DevBlog based?
No region is published by Server_217_DevBlog. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 176.59.139.227:28015.
Numbers
What kind of population does Server_217_DevBlog carry?
The last time Server_217_DevBlog was seen was 2 days 11 hours ago; it is offline now. The seven-day average for players is 0.
Where does Server_217_DevBlog place in the rankings?
Over the last seven days, Server_217_DevBlog has clocked the player hours that put it at #15,268, inside the top 68% of all ranked servers.
How to join
How do you get into Server_217_DevBlog?
Press F1 in Rust to bring up the console, then enter client.connect 176.59.139.227:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.