Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 129 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Devblog 260 Local

Offline 176.52.78.213:28015 checked 32d ago

moddedoxide
This week
16,730down 899
Last week
No. 15,831
Peak
No. 15,472
Days on chart
8
0/ 50
players now
0% full
0
7-day average
peak –
#16,730
rank
top 71%
32d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 26 Sep15,831
  2. now16,730
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 183/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 19/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50/ 1000
The request line

Quick answers

from the figures on this page

Wipe times

How often does Devblog 260 Local wipe?

The record of wipes on Devblog 260 Local is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 32 days 4 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Devblog 260 Local turn up in?

These Rust Server Rank lists include Devblog 260 Local: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

How should you read the tags on Devblog 260 Local?

Here are the tags Devblog 260 Local publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): Running game build 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does Devblog 260 Local play?

A procedural map is what Devblog 260 Local runs, generated by the game.

What rules apply on Devblog 260 Local, and what settings does it use?

No gather rate appears in Devblog 260 Local's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is Devblog 260 Local running?

Rust network protocol 2633 and build 165217 is the version, Windows the system, and Devblog 260 Local the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Devblog 260 Local, and is it online?

Down at the moment: Devblog 260 Local was last seen 32 days 3 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 26 September 2026, logged by Rust Server Rank.

In which location is Devblog 260 Local hosted?

No region comes from Devblog 260 Local. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 176.52.78.213:28015.

Player count

What kind of population does Devblog 260 Local carry?

Right now Devblog 260 Local is offline, last seen 32 days 3 hours ago.

Where does Devblog 260 Local place in the rankings?

The last seven days of player hours rank Devblog 260 Local at #16,730, inside the top 71% of ranked servers.

How to join

How do you get into Devblog 260 Local?

You can type client.connect 176.52.78.213:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Capacity: 50 slots.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs165217
Build Running game build 165217.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.