Artist page · Modded
Devblog 260 Local
Offline 176.52.78.213:28015 checked 32d ago
- Last week
- No. 15,831
- Peak
- No. 15,472
- Days on chart
- 8
Rank
- 26 Sep15,831
- now16,730
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 205/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126/ 700
- 5 RustSpain.com | EU Main 19/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50/ 1000
Quick answers
Wipe times
How often does Devblog 260 Local wipe?
The record of wipes on Devblog 260 Local is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 32 days 4 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does Devblog 260 Local turn up in?
These Rust Server Rank lists include Devblog 260 Local: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
How should you read the tags on Devblog 260 Local?
Here are the tags Devblog 260 Local publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): Running game build 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does Devblog 260 Local play?
A procedural map is what Devblog 260 Local runs, generated by the game.
What rules apply on Devblog 260 Local, and what settings does it use?
No gather rate appears in Devblog 260 Local's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is Devblog 260 Local running?
Rust network protocol 2633 and build 165217 is the version, Windows the system, and Devblog 260 Local the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Devblog 260 Local, and is it online?
Down at the moment: Devblog 260 Local was last seen 32 days 3 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 26 September 2026, logged by Rust Server Rank.
In which location is Devblog 260 Local hosted?
No region comes from Devblog 260 Local. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 176.52.78.213:28015.
Player count
What kind of population does Devblog 260 Local carry?
Right now Devblog 260 Local is offline, last seen 32 days 3 hours ago.
Where does Devblog 260 Local place in the rankings?
The last seven days of player hours rank Devblog 260 Local at #16,730, inside the top 71% of ranked servers.
How to join
How do you get into Devblog 260 Local?
You can type client.connect 176.52.78.213:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.