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On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 103 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 6h ago

moddedcarbon
This week
5,508NEW
Last week
–
Peak
No. 5,496
Days on chart
5
1/ 10
players now
10% full
1
7-day average
peak 2
#5,508
rank
top 25%
20h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75115:0019:0021:0022:0010:0011:00Wiped Tue 27 Oct, 15:13 UTCWIPEWiped Tue 27 Oct, 21:20 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC20h ago – – running 0
Tue 27 Oct, 15:13 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does Combat Local - Carbon Dev wipe?

The record of wipes on Combat Local - Carbon Dev is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 20 hours.

Tags

Which Rust Server Rank filters and lists does Combat Local - Carbon Dev turn up in?

These Rust Server Rank lists include Combat Local - Carbon Dev: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do Combat Local - Carbon Dev's tags tell you?

The game's server browser picks up the tags Combat Local - Carbon Dev publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

What rules apply on Combat Local - Carbon Dev, and what settings does it use?

You will not find a gather rate in Combat Local - Carbon Dev's name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is Combat Local - Carbon Dev running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Combat Local - Carbon Dev. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Combat Local - Carbon Dev, and is it online?

Down at the moment: Combat Local - Carbon Dev was last seen 6 hours ago. Across the last 3 full days it stayed up for 31 of 72 hours, 43% of the time. On 24 October 2026 it first appeared on Rust Server Rank.

Where does Combat Local - Carbon Dev sit?

There is no region published for Combat Local - Carbon Dev. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 176.115.149.159:28015 is its address.

Numbers

What kind of population does Combat Local - Carbon Dev carry?

Right now Combat Local - Carbon Dev is offline, last seen 6 hours ago. Averaging 1 players over the last week, it hit a high of 2. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does Combat Local - Carbon Dev sit in the Rust server rankings?

The last seven days of player hours rank Combat Local - Carbon Dev at #5,508, inside the top 25% of ranked servers.

Connect

What is the way to join Combat Local - Carbon Dev?

Press F1 in Rust to bring up the console, then enter client.connect 176.115.149.159:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.