Artist page · Modded · on air
[US] Sentinel Main Test | Vanilla | Weekly
Online NA 174.57.83.70:28040 checked 8m ago
- Last week
- No. 15,173
- Peak
- No. 15,125
- Days on chart
- 13
Rank
- 21 Oct15,173
- now15,414
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Saturday 31 October, 03:09 UTC, in 2d 15h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [NA] Willjum's Solo Only | Thursday Wipes 6/ 100
- 2 Rust Degens - US Vanilla | Fridays 0/ 150
- 3 Rusty Moose |US Main| 25/ 250
- 4 Rustoria.co - US Main 30/ 250
- 5 Rusty Moose |US Mondays| 289/ 325
- 6 Rustafied.com - US Friday 7/ 100
Quick answers
Wipe days
On what schedule does [US] Sentinel Main Test | Vanilla | Weekly wipe?
This projection for [US] Sentinel Main Test | Vanilla | Weekly comes from weekly: 7 days after its last wipe and is an estimate. Saturday 31 October at 03:09 UTC is when the next wipe is due. 18 days 8 hours is how long the current world has been up. Its tags carry a schedule of wipes once a week.
Tag guide
Where does [US] Sentinel Main Test | Vanilla | Weekly appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it shows up.
What is meant by the tags on [US] Sentinel Main Test | Vanilla | Weekly?
These are the tags [US] Sentinel Main Test | Vanilla | Weekly puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^w (Weekly): A wipe every week; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): North America is where the browser lists it; rustmaps (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on [US] Sentinel Main Test | Vanilla | Weekly?
Its map is custom, size 4,250, and the published file can be downloaded from this page on [US] Sentinel Main Test | Vanilla | Weekly.
What rules apply on [US] Sentinel Main Test | Vanilla | Weekly, and what settings does it use?
You will not find a gather rate in [US] Sentinel Main Test | Vanilla | Weekly's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is [US] Sentinel Main Test | Vanilla | Weekly running?
Rust network protocol 2634 and build 167398 is the version, Windows the system, and [US] Sentinel Main Test | Vanilla | Weekly the server. The same protocol is required to join, and Steam takes care of the update.
How dependable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online?
You will find [US] Sentinel Main Test | Vanilla | Weekly online at this moment. About 18 days 6 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. On 16 October 2026 it first appeared on Rust Server Rank.
How smoothly does [US] Sentinel Main Test | Vanilla | Weekly run?
Never below 49, it averaged 71 server fps across the last 48 hours. The world carried as many as 97,212 entities, buildings and deployables among them. Memory use reached 6,771 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is [US] Sentinel Main Test | Vanilla | Weekly based?
In North America, [US] Sentinel Main Test | Vanilla | Weekly lists itself with its NA tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 174.57.83.70:28040.
Population
Is [US] Sentinel Main Test | Vanilla | Weekly a busy server?
The live picture at [US] Sentinel Main Test | Vanilla | Weekly: 0 players, 10 slots. It averaged 0 players over the past seven days.
Where does [US] Sentinel Main Test | Vanilla | Weekly sit in the Rust server rankings?
In North America the player-hours chart puts [US] Sentinel Main Test | Vanilla | Weekly at #1,543; across all ranked servers that is #15,411 and the top 69% over the last seven days.
Connect
What is the way to join [US] Sentinel Main Test | Vanilla | Weekly?
In Rust, press F1 and enter client.connect 174.57.83.70:28040 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.