Rust Server RankThe weekly server chart
On air 11,673 servers on air 46,970 listening now 2,995 with a crowd 95 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 10m ago

moddedoxide
This week
15,269down 1.3k
Last week
No. 13,963
Peak
No. 9,802
Days on chart
41
0/ 30
players now
0% full
0
7-day average
peak –
#15,269
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 25 Sep14,365
  2. 2 Oct10,153
  3. 9 Oct11,924
  4. 16 Oct15,635
  5. 23 Oct13,963
  6. now15,284
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Sound check

Server performance

02.557.51003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC38d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Castaway - Hub - Parkour/Events COD Style Zombies?

The busiest moments of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. If the crowd did not hold, it was under half by day 1.

On what schedule does Castaway - Hub - Parkour/Events COD Style Zombies wipe?

Castaway - Hub - Parkour/Events COD Style Zombies picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 10 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does Castaway - Hub - Parkour/Events COD Style Zombies turn up in?

These Rust Server Rank lists feature Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust server rankings and Rust zombie servers, ranked. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do Castaway - Hub - Parkour/Events COD Style Zombies's tags tell you?

These are the tags Castaway - Hub - Parkour/Events COD Style Zombies puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): The slot count is 30; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on Castaway - Hub - Parkour/Events COD Style Zombies?

The map on Castaway - Hub - Parkour/Events COD Style Zombies is procedural, size 1,000, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Castaway HUB!.

What settings and rules does Castaway - Hub - Parkour/Events COD Style Zombies have in place?

No gather rate appears in Castaway - Hub - Parkour/Events COD Style Zombies's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is Castaway - Hub - Parkour/Events COD Style Zombies on?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and Castaway - Hub - Parkour/Events COD Style Zombies the server. To join, your game must be on the same protocol; Steam handles that update.

Is Castaway - Hub - Parkour/Events COD Style Zombies online, and how often does it stay up?

You will find Castaway - Hub - Parkour/Events COD Style Zombies online at this moment. Going by the uptime it reports, the last restart was about 21 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does Castaway - Hub - Parkour/Events COD Style Zombies run?

The last 48 hours gave an average of 10 server fps, with a floor of 10. Buildings, deployables and everything else added up to as many as 5,033 entities. Memory use reached 974 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does Castaway - Hub - Parkour/Events COD Style Zombies sit?

There is no region published for Castaway - Hub - Parkour/Events COD Style Zombies. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 174.176.146.51:28415 is its address.

Player count

What kind of population does Castaway - Hub - Parkour/Events COD Style Zombies carry?

Right now 0 players are on Castaway - Hub - Parkour/Events COD Style Zombies, with 30 slots in total. The seven-day average for players is 0.

Where does Castaway - Hub - Parkour/Events COD Style Zombies place in the rankings?

A seven-day player-hours count places Castaway - Hub - Parkour/Events COD Style Zombies at #15,269 across every ranked server, within the top 69%.

Connect

What is the way to join Castaway - Hub - Parkour/Events COD Style Zombies?

You can type client.connect 174.176.146.51:28415 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp30
Max players The slot count is 30.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.