Rust Server RankThe weekly server chart
On air 11,790 servers on air 66,598 listening now 3,624 with a crowd 126 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 11m ago

moddedoxide
This week
10,580down 2.7k
Last week
No. 7,849
Peak
No. 4,593
Days on chart
39
0/ 50
players now
0% full
0
7-day average
peak 1
#10,580
rank
top 48%
27d ago
last wipe
no schedule published
7d 20h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 23 Sep6,476
  2. 30 Sep4,663
  3. 7 Oct4,884
  4. 14 Oct7,100
  5. 21 Oct7,849
  6. now10,590
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Chicago Chill No-Decay when wipe day comes?

Averaged over its recent wipes, the crowd reached 3 at the peak. The crowd on the latest wipe peaked 8 hours in.

How often does Chicago Chill No-Decay wipe?

There is one wipe a month on Chicago Chill No-Decay: the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 27 days 3 hours.

Tags

Where does Chicago Chill No-Decay appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Chicago Chill No-Decay: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do Chicago Chill No-Decay's tags tell you?

The game's server browser picks up the tags Chicago Chill No-Decay publishes, which are: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 players; ts12 (Group limit): You can have up to 12 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does Chicago Chill No-Decay play?

The map on Chicago Chill No-Decay is procedural, size 4,250, seed 1583848389, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on Chicago Chill No-Decay, and what settings does it use?

You will not find a gather rate in Chicago Chill No-Decay's name. 12 players is the group cap. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

About the server

What Rust version is Chicago Chill No-Decay on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Chicago Chill No-Decay. The same protocol is required to join, and Steam takes care of the update.

How dependable is Chicago Chill No-Decay, and is it online?

Chicago Chill No-Decay is live as you read this. Going by the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on Chicago Chill No-Decay?

The last 48 hours gave an average of 108 server fps, with a floor of 73. Buildings, deployables and everything else added up to as many as 107,089 entities. At its highest, memory use hit 3,641 MB. Players call it lag: fps falling and entities piling up.

Where in the world is Chicago Chill No-Decay based?

There is no region published for Chicago Chill No-Decay. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 173.234.31.2:28035 is its address.

Population

How many players does Chicago Chill No-Decay usually have?

Of 50 slots on Chicago Chill No-Decay, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0.

Where does Chicago Chill No-Decay sit in the Rust server rankings?

A seven-day player-hours count places Chicago Chill No-Decay at #10,580 across every ranked server, within the top 48%.

Connect

What is the way to join Chicago Chill No-Decay?

In Rust, press F1 and enter client.connect 173.234.31.2:28035 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://logicservers.com/game-servers/rust.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It holds 50 players.
ts12
Group limit You can have up to 12 in a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.