Artist page · Modded
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 24d ago
- Last week
- No. 16,921
- Peak
- No. 15,359
- Days on chart
- 23
Rank
- 21 Sep15,603
- 28 Sep15,493
- 5 Oct16,921
- now15,962
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC29d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 153/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 194/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 97/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 221/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Wipe days
What should you expect on HyperNode | Rust Development Server when wipe day comes?
0 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does HyperNode | Rust Development Server wipe?
The record of wipes on HyperNode | Rust Development Server is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 52 days 16 hours.
Tags
Which Rust Server Rank filters and lists does HyperNode | Rust Development Server turn up in?
These Rust Server Rank lists include HyperNode | Rust Development Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on HyperNode | Rust Development Server?
The game's server browser picks up the tags HyperNode | Rust Development Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Capacity: 40 slots; ts10 (Group limit): You can have up to 10 in a team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): The build is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does HyperNode | Rust Development Server play?
A procedural map of size 3,500 with seed 123456789 is what HyperNode | Rust Development Server runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on HyperNode | Rust Development Server, and what settings does it use?
You will not find a gather rate in HyperNode | Rust Development Server's name. You can group up to 10 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is HyperNode | Rust Development Server on?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update.
Is HyperNode | Rust Development Server online, and how often does it stay up?
You will find HyperNode | Rust Development Server offline right now, with its last sighting 24 days 2 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.
Where in the world is HyperNode | Rust Development Server based?
No region comes from HyperNode | Rust Development Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 172.96.160.200:7730.
Population
What kind of population does HyperNode | Rust Development Server carry?
The last time HyperNode | Rust Development Server was seen was 24 days 2 hours ago; it is offline now.
Where does HyperNode | Rust Development Server place in the rankings?
A seven-day player-hours count places HyperNode | Rust Development Server at #15,962 across every ranked server, within the top 71%.
Connect
How do you get into HyperNode | Rust Development Server?
You can type client.connect 172.96.160.200:7730 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://hypernode.gg/ for its website.