Rust Server RankThe weekly server chart
On air 11,904 servers on air 102,408 listening now 3,941 with a crowd 403 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 24d ago

moddedoxide
This week
15,962up 959
Last week
No. 16,921
Peak
No. 15,359
Days on chart
23
0/ 40
players now
0% full
0
7-day average
peak –
#15,962
rank
top 71%
52d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 21 Sep15,603
  2. 28 Sep15,493
  3. 5 Oct16,921
  4. now15,962
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC29d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 97/ 700
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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on HyperNode | Rust Development Server when wipe day comes?

0 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does HyperNode | Rust Development Server wipe?

The record of wipes on HyperNode | Rust Development Server is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 52 days 16 hours.

Tags

Which Rust Server Rank filters and lists does HyperNode | Rust Development Server turn up in?

These Rust Server Rank lists include HyperNode | Rust Development Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on HyperNode | Rust Development Server?

The game's server browser picks up the tags HyperNode | Rust Development Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): Capacity: 40 slots; ts10 (Group limit): You can have up to 10 in a team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): The build is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does HyperNode | Rust Development Server play?

A procedural map of size 3,500 with seed 123456789 is what HyperNode | Rust Development Server runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on HyperNode | Rust Development Server, and what settings does it use?

You will not find a gather rate in HyperNode | Rust Development Server's name. You can group up to 10 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is HyperNode | Rust Development Server on?

On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update.

Is HyperNode | Rust Development Server online, and how often does it stay up?

You will find HyperNode | Rust Development Server offline right now, with its last sighting 24 days 2 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Where in the world is HyperNode | Rust Development Server based?

No region comes from HyperNode | Rust Development Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 172.96.160.200:7730.

Population

What kind of population does HyperNode | Rust Development Server carry?

The last time HyperNode | Rust Development Server was seen was 24 days 2 hours ago; it is offline now.

Where does HyperNode | Rust Development Server place in the rankings?

A seven-day player-hours count places HyperNode | Rust Development Server at #15,962 across every ranked server, within the top 71%.

Connect

How do you get into HyperNode | Rust Development Server?

You can type client.connect 172.96.160.200:7730 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://hypernode.gg/ for its website.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players Capacity: 40 slots.
ts10
Group limit You can have up to 10 in a team.
v2633
Protocol Your game has to match protocol 2633 to get in.
cs165217
Build The build is 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.