Rust Server RankThe weekly server chart
On air 11,703 servers on air 41,069 listening now 3,025 with a crowd 98 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

A Shockbyte Rust Server

Offline 172.240.236.48:29001 checked 24d ago

moddedoxide
This week
14,314up 850
Last week
No. 15,164
Peak
No. 14,314
Days on chart
22
1/ 60
players now
2% full
0
7-day average
peak –
#14,314
rank
top 63%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 20 Sep15,359
  2. 27 Sep15,887
  3. 4 Oct15,164
  4. now14,314
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18.5 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:58 UTC25d ago 1 – running 0
Tue 15 Sep, 02:01 UTC43d ago 1 halved by day 1 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at A Shockbyte Rust Server?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 27 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. On the wipes that did not hold, the fall below half came by day 1.

On what schedule does A Shockbyte Rust Server wipe?

No rhythm can be read yet from the wipes on record for A Shockbyte Rust Server. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 25 days 10 hours.

Tags

Which Rust Server Rank filters and lists does A Shockbyte Rust Server turn up in?

These Rust Server Rank lists feature A Shockbyte Rust Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on A Shockbyte Rust Server?

Here are the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The slot count is 60; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166652 (Build): The build is 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 4,000 with seed 748515, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on A Shockbyte Rust Server, and what settings does it use?

You will not find a gather rate in A Shockbyte Rust Server's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is A Shockbyte Rust Server running?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of the update.

How dependable is A Shockbyte Rust Server, and is it online?

Last seen 24 days 8 hours ago, A Shockbyte Rust Server is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Where in the world is A Shockbyte Rust Server based?

No region comes from A Shockbyte Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 172.240.236.48:29001 is its address.

Population

What kind of population does A Shockbyte Rust Server carry?

Offline at the moment, A Shockbyte Rust Server was last seen 24 days 8 hours ago.

What position does A Shockbyte Rust Server hold among Rust servers?

A seven-day player-hours count places A Shockbyte Rust Server at #14,314 across every ranked server, within the top 63%.

Join details

What is the way to join A Shockbyte Rust Server?

You can type client.connect 172.240.236.48:29001 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The slot count is 60.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs166652
Build The build is 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.