Artist page · Modded · on air
The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 10m ago
- Last week
- No. 8,508
- Peak
- No. 5,126
- Days on chart
- 40
Rank
- 24 Sep8,041
- 1 Oct7,219
- 8 Oct12,327
- 15 Oct13,468
- 22 Oct8,508
- now5,140
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC5d ago | 3 | – | running | 0 |
| Sat 17 Oct, 16:51 UTC12d ago | 1 | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 20:54 UTC12d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 15:36 UTC25d ago | 1 | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC29d ago | 2 | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC39d ago | 2 | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 144/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 196/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 90/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 226/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Wipe days
What should you expect on The Playground | Experimental Mods & Testing when wipe day comes?
2 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 8 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.
On what schedule does The Playground | Experimental Mods & Testing wipe?
The Playground | Experimental Mods & Testing picks irregular times to wipe, so no next date can be forecast. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 5 days 2 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does The Playground | Experimental Mods & Testing turn up in?
These Rust Server Rank lists include The Playground | Experimental Mods & Testing: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do The Playground | Experimental Mods & Testing's tags tell you?
These are the tags The Playground | Experimental Mods & Testing puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does The Playground | Experimental Mods & Testing play?
A procedural map of size 4,500 with seed 1337 is what The Playground | Experimental Mods & Testing runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Custom Map.
What rules apply on The Playground | Experimental Mods & Testing, and what settings does it use?
You will not find a gather rate in The Playground | Experimental Mods & Testing's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which Rust build is The Playground | Experimental Mods & Testing running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and The Playground | Experimental Mods & Testing the server. To join, your game must be on the same protocol; Steam handles that update.
Is The Playground | Experimental Mods & Testing online, and how often does it stay up?
The Playground | Experimental Mods & Testing is live as you read this. About 13 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.
What is performance like on The Playground | Experimental Mods & Testing?
Its average over the last 48 hours was 64 server fps; 35 was the lowest it went. Up to 151,610 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,725 MB. What you feel as lag is low fps and an entity count on the way up.
Where does The Playground | Experimental Mods & Testing sit?
There is no region published for The Playground | Experimental Mods & Testing. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 172.240.123.100:25602 is its address.
Numbers
How many players does The Playground | Experimental Mods & Testing usually have?
Of 40 slots on The Playground | Experimental Mods & Testing, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 3. At 23:00 UTC it saw its busiest spell of the last 48 hours, averaging 0 players.
What position does The Playground | Experimental Mods & Testing hold among Rust servers?
A seven-day player-hours count places The Playground | Experimental Mods & Testing at #5,107 across every ranked server, within the top 23%.
Connect
What is the way to join The Playground | Experimental Mods & Testing?
Press F1 in Rust to bring up the console, then enter client.connect 172.240.123.100:25602. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://mrga.craftingstore.net/ for its website.
