Rust Server RankThe weekly server chart
On air 11,837 servers on air 81,308 listening now 3,746 with a crowd 263 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 10m ago

moddedoxide
This week
3,569up 163
Last week
No. 3,732
Peak
No. 3,454
Days on chart
26
1/ 100
players now
1% full
1
7-day average
peak 4
#3,569
rank
top 16%
19d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 8 Oct6,514
  2. 15 Oct4,754
  3. 22 Oct3,732
  4. now3,541
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5215:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on Hardcore (Not yet finished construction) when wipe day comes?

Averaged over its recent wipes, the crowd reached 2 at the peak. The crowd on the latest wipe peaked 14 hours in. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

When does Hardcore (Not yet finished construction) wipe?

Hardcore (Not yet finished construction) picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 8 hours is how long the current world has been up.

Lists and filters

Where does Hardcore (Not yet finished construction) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Hardcore (Not yet finished construction): Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

What do Hardcore (Not yet finished construction)'s tags tell you?

The game's server browser picks up the tags Hardcore (Not yet finished construction) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does Hardcore (Not yet finished construction) play?

A procedural map of size 4,000 with seed 7777 is what Hardcore (Not yet finished construction) runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on Hardcore (Not yet finished construction), and what settings does it use?

The name of Hardcore (Not yet finished construction) does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

What Rust version is Hardcore (Not yet finished construction) on?

On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Hardcore (Not yet finished construction) online, and how often does it stay up?

Hardcore (Not yet finished construction) is live as you read this. Its own uptime figure puts the last restart at roughly 39 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 4 October 2026 it first appeared on Rust Server Rank.

Is Hardcore (Not yet finished construction) smooth to play on?

Its average over the last 48 hours was 57 server fps; 51 was the lowest it went. Buildings, deployables and everything else added up to as many as 178,044 entities. At its highest, memory use hit 4,650 MB. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is Hardcore (Not yet finished construction) hosted?

There is no region published for Hardcore (Not yet finished construction). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 170.23.61.207:11352.

Population

What kind of population does Hardcore (Not yet finished construction) carry?

Of 100 slots on Hardcore (Not yet finished construction), 1 are taken at the moment. It peaked at 4 players in the last seven days, averaging 1. At 08:00 UTC it saw its busiest spell of the last 48 hours, averaging 2 players.

What position does Hardcore (Not yet finished construction) hold among Rust servers?

A seven-day player-hours count places Hardcore (Not yet finished construction) at #3,569 across every ranked server, within the top 16%.

Connect

What is the way to join Hardcore (Not yet finished construction)?

You can type client.connect 170.23.61.207:11352 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.