Artist page · Modded · on air
Hardcore (Not yet finished construction)
Online 170.23.61.207:11352 checked 10m ago
- Last week
- No. 3,732
- Peak
- No. 3,454
- Days on chart
- 26
Rank
- 8 Oct6,514
- 15 Oct4,754
- 22 Oct3,732
- now3,541
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:08 UTC19d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:47 UTC22d ago | 2 | held half | 2.9 days | 1 |
| Tue 6 Oct, 15:52 UTC22d ago | 2 | – | 0.7 days | 0 |
| Mon 5 Oct, 16:42 UTC23d ago | 2 | – | 1 days | 0 |
| Sun 4 Oct, 11:27 UTC25d ago | 1 | – | 1.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 183/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 94/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 77/ 700
- 5 RustSpain.com | EU Main 42/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 250/ 700
Quick answers
Reset schedule
What should you expect on Hardcore (Not yet finished construction) when wipe day comes?
Averaged over its recent wipes, the crowd reached 2 at the peak. The crowd on the latest wipe peaked 14 hours in. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.
When does Hardcore (Not yet finished construction) wipe?
Hardcore (Not yet finished construction) picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 8 hours is how long the current world has been up.
Lists and filters
Where does Hardcore (Not yet finished construction) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Hardcore (Not yet finished construction): Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
What do Hardcore (Not yet finished construction)'s tags tell you?
The game's server browser picks up the tags Hardcore (Not yet finished construction) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does Hardcore (Not yet finished construction) play?
A procedural map of size 4,000 with seed 7777 is what Hardcore (Not yet finished construction) runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Hardcore (Not yet finished construction), and what settings does it use?
The name of Hardcore (Not yet finished construction) does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is Hardcore (Not yet finished construction) on?
On Linux, Hardcore (Not yet finished construction) runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
Is Hardcore (Not yet finished construction) online, and how often does it stay up?
Hardcore (Not yet finished construction) is live as you read this. Its own uptime figure puts the last restart at roughly 39 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 4 October 2026 it first appeared on Rust Server Rank.
Is Hardcore (Not yet finished construction) smooth to play on?
Its average over the last 48 hours was 57 server fps; 51 was the lowest it went. Buildings, deployables and everything else added up to as many as 178,044 entities. At its highest, memory use hit 4,650 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is Hardcore (Not yet finished construction) hosted?
There is no region published for Hardcore (Not yet finished construction). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 170.23.61.207:11352.
Population
What kind of population does Hardcore (Not yet finished construction) carry?
Of 100 slots on Hardcore (Not yet finished construction), 1 are taken at the moment. It peaked at 4 players in the last seven days, averaging 1. At 08:00 UTC it saw its busiest spell of the last 48 hours, averaging 2 players.
What position does Hardcore (Not yet finished construction) hold among Rust servers?
A seven-day player-hours count places Hardcore (Not yet finished construction) at #3,569 across every ranked server, within the top 16%.
Connect
What is the way to join Hardcore (Not yet finished construction)?
You can type client.connect 170.23.61.207:11352 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.