Artist page · Modded
Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 1d ago
- Last week
- –
- Peak
- No. 7,492
- Days on chart
- 3
Rank
Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
- 1 РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 209/ 300
- 2 РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 229/ 300
- 3 EU Hub 01 7/ 3300
- 4 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 4/ 300
- 5 A Shockbyte Rust Server 0/ 40
- 6 Warriors 2/ 100
Quick answers
Wipe days
When does Pulse Testing wipe?
A new world comes along every few hours on Pulse Testing, so there is no wipe schedule to keep. None of those resets is a wipe.
Tags
Who operates Pulse Testing?
Pulse Testing and 1 other server we track publish a pulserust.net hostname, so they are most likely run by the same operator.
Which Rust Server Rank filters and lists does Pulse Testing turn up in?
These Rust Server Rank lists feature Pulse Testing: Oceania servers, ranked live and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do Pulse Testing's tags tell you?
Here are the tags Pulse Testing publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts16 (Group limit): You can have up to 16 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $rau1 (Region code): Filed under region code au1; ^w (Weekly): It wipes weekly; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; OC (Oceania): Oceania is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Pulse Testing?
Pulse Testing runs a procedural map of size 3,000 with seed 1, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Pulse Testing, and what settings does it use?
The name of Pulse Testing does not state a gather rate. 16 players is the group cap. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.
Server info
Which Rust build is Pulse Testing running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Pulse Testing. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Pulse Testing, and is it online?
You will find Pulse Testing offline right now, with its last sighting 27 hours ago. Its own uptime figure puts the last restart at roughly 10 hours ago. It was up 46% of the time across the last 2 full days, 22 of 48 hours. The first sighting here was on 26 October 2026, logged by Rust Server Rank.
How smoothly does Pulse Testing run?
The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 31,297 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,639 MB. Players call it lag: fps falling and entities piling up.
Where in the world is Pulse Testing based?
Its region code is au1, it carries the OC tag, and it lists itself in Oceania under the name Pulse Testing. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 168.100.162.88:28015 is its address.
Player count
Is Pulse Testing a busy server?
Offline at the moment, Pulse Testing was last seen 27 hours ago. Averaging 1 players over the last week, it hit a high of 3. Its busiest hour in the last 48 hours was 09:00 UTC, when it averaged 1 players.
What position does Pulse Testing hold among Rust servers?
Seven days of player hours give Pulse Testing #7,489 overall, the top 34% of ranked servers, and #150 in Oceania.
Join details
What is the way to join Pulse Testing?
Press F1 in Rust to bring up the console, then enter client.connect 168.100.162.88:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://pulserust.net/.