Artist page · Modded
Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
- Last week
- No. 8,861
- Peak
- No. 4,269
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct6,966
- 8 Oct4,609
- 15 Oct5,169
- 22 Oct8,861
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 157/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 69/ 700
- 5 RustSpain.com | EU Main 11/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19/ 1000
Quick answers
Reset schedule
What happens on wipe day at Stillwater Testing?
The busiest moments of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 2 hours in. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. On the wipes that did not hold, the fall below half came by day 4.
How often does Stillwater Testing wipe?
There is no telling the next wipe on Stillwater Testing: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 12 days 10 hours.
Tag guide
Who operates Stillwater Testing?
Stillwater Testing and 1 other server we track publish a stillwatershores.org hostname, so they are most likely run by the same operator.
Which Rust Server Rank filters and lists does Stillwater Testing turn up in?
These Rust Server Rank lists include Stillwater Testing: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on Stillwater Testing?
The game's server browser picks up the tags Stillwater Testing publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 players; ts30 (Group limit): Teams cap at 30; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): The build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on Stillwater Testing?
The map on Stillwater Testing is procedural, size 5,000, seed 1383972055, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.
What rules apply on Stillwater Testing, and what settings does it use?
The name of Stillwater Testing does not state a gather rate. 30 players is the group cap. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.
Server details
What Rust version is Stillwater Testing on?
On Linux, Stillwater Testing runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.
Is Stillwater Testing online, and how often does it stay up?
Down at the moment: Stillwater Testing was last seen 4 days 13 hours ago. It was up 42% of the time across the last 7 full days, 71 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
In which location is Stillwater Testing hosted?
No region comes from Stillwater Testing. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 168.100.162.13:29015 is its address.
Numbers
How many players does Stillwater Testing usually have?
Right now Stillwater Testing is offline, last seen 4 days 13 hours ago. The seven-day average for players is 0.
Where does Stillwater Testing sit in the Rust server rankings?
A seven-day player-hours count places Stillwater Testing at #15,323 across every ranked server, within the top 69%.
Connect
How do you get into Stillwater Testing?
In Rust, press F1 and enter client.connect 168.100.162.13:29015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.