Rust Server RankThe weekly server chart
On air 11,615 servers on air 38,895 listening now 2,943 with a crowd 85 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Dev

Online NA 168.100.162.12:29015 checked 9m ago

weekly wipes moddedoxide
This week
13,059up 914
Last week
No. 13,973
Peak
No. 8,860
Days on chart
40
0/ ?
players now
0
7-day average
peak 1
#13,059
rank
top 59% · #1410 in NA
10h ago
last wipe
weekly schedule
6d 13h
next wipe
Wed 4 Nov, 20:36 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep8,860
  2. 1 Oct11,903
  3. 8 Oct15,970
  4. 15 Oct15,090
  5. 22 Oct13,973
  6. now13,076
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75108:0017:0002:0011:0021:0006:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
02040608008:0017:0002:0011:0021:0006:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 13h. Its weekly schedule tag · low confidence

2.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 6d 13hWed 4 Nov, 20:36 UTC
  2. 7d 11hThu 5 Nov, 19:00 UTCFW
  3. 13d 13hWed 11 Nov, 20:36 UTC
  4. 20d 13hWed 18 Nov, 20:36 UTC
  5. 27d 13hWed 25 Nov, 20:36 UTC
  6. 34d 13hWed 2 Dec, 20:36 UTC
  7. 35d 11hThu 3 Dec, 19:00 UTCFW
  8. 41d 13hWed 9 Dec, 20:36 UTC

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC10h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Dev when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

When does Dev wipe?

The prediction follows its tag, since Dev's logged wipes are too few to confirm the schedule. Mark Wednesday 4 November at 20:36 UTC: that is the next wipe. 10 hours is how long the current world has been up. Look in its tags and you will find a weekly wipe schedule.

Lists and filters

Where does Dev appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Dev: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours and it shows up.

What do Dev's tags tell you?

Here are the tags Dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): A wipe every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; NA (North America): North America is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Dev play?

Dev runs a procedural map of size 3,700 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.

What settings and rules does Dev have in place?

No gather rate appears in Dev's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is Dev on?

On Linux, Dev runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Dev, and is it online now?

Dev is live as you read this. Going by the uptime it reports, the last restart was about 9 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does Dev run?

The last 48 hours gave an average of 59 server fps, with a floor of 46. Buildings, deployables and everything else added up to as many as 73,132 entities. Memory use reached 3,224 MB at its peak. Players call it lag: fps falling and entities piling up.

In which location is Dev hosted?

In North America, Dev lists itself with its NA tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 168.100.162.12:29015.

Numbers

How many players does Dev usually have?

0 is the live count on Dev at the moment. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 20:00 UTC, averaging 0 players.

What position does Dev hold among Rust servers?

Seven days of player hours give Dev #13,059 overall, the top 59% of ranked servers, and #1,410 in North America.

Connect

What is the way to join Dev?

Press F1 in Rust to bring up the console, then enter client.connect 168.100.162.12:29015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.