Rust Server RankThe weekly server chart
On air 11,890 servers on air 103,751 listening now 3,994 with a crowd 411 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Vanilla · on air

training_grounds

Online 168.100.162.11:28085 checked 9m ago

vanilla
This week
15,310NEW
Last week
–
Peak
No. 14,986
Days on chart
38
0/ ?
players now
0
7-day average
peak –
#15,310
rank
top 69%
17d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep15,764
  2. 29 Sep15,023
  3. 6 Oct16,839
  4. 13 Oct15,307
  5. 20 Oct15,375
  6. now15,349
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123402:0005:0008:0011:0014:0017:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304002:0005:0008:0011:0014:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:25 UTC17d ago 1 – running 0
Wed 7 Oct, 15:39 UTC22d ago 0 – 5 days 0
Thu 1 Oct, 16:59 UTC28d ago 0 – 5.9 days 0
Mon 28 Sep, 14:32 UTC31d ago 1+1 queue – 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average 335/ 400
  2. 2 Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 435/ 500
  3. 3 Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average 979/ 1000
  4. 4 Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 45/ 100
  5. 5 Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average 981/ 1000
  6. 6 Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average 60/ 250
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on training_grounds when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. 2 hours after the latest wipe, the crowd hit its peak.

When does training_grounds wipe?

There is no telling the next wipe on training_grounds: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 17 days 3 hours.

Tags

Which Rust Server Rank filters and lists does training_grounds turn up in?

These Rust Server Rank lists feature training_grounds: Rust community servers, charted, Rust tutorial servers, ranked and The vanilla chart. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

What is meant by the tags on training_grounds?

Here are the tags training_grounds publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 players; ts16 (Group limit): A team takes at most 16; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; rustmaps (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on training_grounds?

A custom map of size 4,500 is what training_grounds runs, and its file is published so you can download it from this page.

What settings and rules does training_grounds have in place?

The name of training_grounds does not state a gather rate. You can group up to 16 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. It is a community server, and the server browser lists it under Community. Its own description is vanilla: facepunch's game as shipped: no altered rates, kits or rules. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is training_grounds running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and training_grounds the server. To join, your game must be on the same protocol; Steam handles that update.

Is training_grounds online, and how often does it stay up?

training_grounds is live as you read this. About 13 hours ago it restarted last, judged by its reported uptime. It was up 59% of the time across the last 7 full days, 99 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does training_grounds run?

Never below 29, it averaged 30 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 137,229 entities. Memory use reached 3,786 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

In which location is training_grounds hosted?

No region comes from training_grounds. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 168.100.162.11:28085.

Population

How many players does training_grounds usually have?

0 is the live count on training_grounds at the moment. It averaged 0 players over the past seven days.

What position does training_grounds hold among Rust servers?

Over the last seven days, training_grounds has clocked the player hours that put it at #15,310, inside the top 69% of all ranked servers.

Connect

How do you get into training_grounds?

You can type client.connect 168.100.162.11:28085 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 players.
ts16
Group limit A team takes at most 16.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players on this server.

Other

rustmaps
Custom tag A plugin or the owner set this tag, and it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.