Rust Server RankThe weekly server chart
On air 11,691 servers on air 50,606 listening now 3,291 with a crowd 139 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 9m ago

moddedoxide
This week
1,535up 192
Last week
No. 1,727
Peak
No. 1,052
Days on chart
38
1/ 300
players now
0% full
4
7-day average
peak 26
#1,535
rank
top 7%
resets
no wipes
7 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
The chart run

Rank

daily · 1 is best
  1. 22 Sep1,446
  2. 29 Sep1,244
  3. 6 Oct1,473
  4. 13 Oct1,799
  5. 20 Oct1,727
  6. now1,584
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152001:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Discography

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC21h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0
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the same kind of game, then region, group limit, rate and wipes
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The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C wipe?

A new world comes along every few hours on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, so there is no wipe schedule to keep. None of those resets is a wipe.

Lists and filters

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: The EU Rust chart this week, Modded Rust server rankings and Best Rust aim training servers. Filter the server list by Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it shows up.

How should you read the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Here are the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): The loot comes free, and you practise aim and PvP; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

A procedural map of size 6,000 with seed 1337 is what [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called THE WAR MAP.

What rules apply on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and what settings does it use?

No gather rate appears in [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C's name. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C on?

On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it online now?

Right now [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is up and taking players. Going by the uptime it reports, the last restart was about 20 hours ago. It was up 86% of the time across the last 7 full days, 144 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

The last 48 hours gave an average of 120 server fps, with a floor of 120. Up to 2,169 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,612 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C hosted?

Its name points to Europe, though [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes no region tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 168.100.161.129:28189 is its address.

Population

Is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C a busy server?

The live picture at [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: 1 players, 300 slots. It peaked at 26 players in the last seven days, averaging 4. Its busiest hour in the last 48 hours was 15:00 UTC, when it averaged 13 players.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C sit in the Rust server rankings?

The last seven days of player hours rank [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at #1,535, inside the top 7% of ranked servers.

How to join

What is the way to join [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

You can type client.connect 168.100.161.129:28189 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://thewar.tip4serv.com for its website.

Genre tags

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp300
Max players Capacity: 300 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training The loot comes free, and you practise aim and PvP.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.