Artist page · Modded
PlayNexus private wipe recovery
Offline EU 163.172.104.190:28115 checked 26d ago
- Last week
- No. 16,897
- Peak
- No. 15,359
- Days on chart
- 21
Rank
- 26 Sep15,831
- 3 Oct16,897
- now16,004
Top 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Tuesday 3 November, 15:45 UTC, in 4d 10h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 10hTue 3 Nov, 15:45 UTC
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 11d 10hTue 10 Nov, 15:45 UTC
- 18d 10hTue 17 Nov, 15:45 UTC
- 25d 10hTue 24 Nov, 15:45 UTC
- 32d 10hTue 1 Dec, 15:45 UTC
- 34d 14hThu 3 Dec, 19:00 UTCFW
- 39d 10hTue 8 Dec, 15:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 15:45 UTC30d ago | 0 | – | running | 0 |
| Sat 26 Sep, 15:45 UTC33d ago | 0 | – | 3 days | 0 |
| Tue 22 Sep, 15:45 UTC37d ago | 0 | – | 4 days | 0 |
| Sat 19 Sep, 15:45 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 15:44 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121/ 100
- 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 52/ 225
- 3 RustSpain.com | EU Main 50/ 200
- 4 [EU] Willjum's Solo Only | Thursday Wipes 15/ 175
- 5 TRAVELER SOLO [MAX 1] Wipe 26.10 4/ 100
- 6 35+ВЗРОСЛЫЙ RUSTx2 MAIN 2/ 125
Quick answers
Wipe times
What should you expect on PlayNexus private wipe recovery when wipe day comes?
0 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How often does PlayNexus private wipe recovery wipe?
Because too few wipes on PlayNexus private wipe recovery are logged to confirm the schedule, the tag sets the prediction. Mark Tuesday 3 November at 15:45 UTC: that is the next wipe. The world it is running now dates from 30 days 13 hours. Look in its tags and you will find a weekly wipe schedule.
Lists and filters
Where does PlayNexus private wipe recovery appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include PlayNexus private wipe recovery: The EU Rust chart this week and Modded Rust server rankings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do PlayNexus private wipe recovery's tags tell you?
The game's server browser picks up the tags PlayNexus private wipe recovery publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): The build is 165217; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): Europe is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
On what map does PlayNexus private wipe recovery play?
A procedural map of size 3,500 with seed 753489652 is what PlayNexus private wipe recovery runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on PlayNexus private wipe recovery, and what settings does it use?
No gather rate appears in PlayNexus private wipe recovery's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which Rust build is PlayNexus private wipe recovery running?
The setup is Rust network protocol 2633 and build 165217 on Linux, and that is PlayNexus private wipe recovery. Steam keeps it updated, but your game has to be on the same protocol to join.
Is PlayNexus private wipe recovery online, and how often does it stay up?
Down at the moment: PlayNexus private wipe recovery was last seen 26 days 13 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 13 September 2026 it first appeared on Rust Server Rank.
Where does PlayNexus private wipe recovery sit?
With its EU tag, PlayNexus private wipe recovery lists itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 163.172.104.190:28115 is its address.
Population
What kind of population does PlayNexus private wipe recovery carry?
The last time PlayNexus private wipe recovery was seen was 26 days 13 hours ago; it is offline now.
What position does PlayNexus private wipe recovery hold among Rust servers?
Seven days of player hours give PlayNexus private wipe recovery #16,004 overall, the top 70% of ranked servers, and #2,485 in Europe.
How to join
What is the way to join PlayNexus private wipe recovery?
In Rust, press F1 and enter client.connect 163.172.104.190:28115 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://playnexus.gg/.
