Rust Server RankThe weekly server chart
On air 11,849 servers on air 82,249 listening now 3,916 with a crowd 168 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Hard

Offline 162.222.17.4:30031 checked 5d ago

moddedcarbonpve
This week
15,400down 170
Last week
No. 15,230
Peak
No. 7,593
Days on chart
38
0/ ?
players now
0
7-day average
peak –
#15,400
rank
top 69%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep11,574
  2. 29 Sep8,329
  3. 6 Oct10,909
  4. 13 Oct15,977
  5. 20 Oct15,230
  6. now15,338
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 days
usual gap
between real wipes
14%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC7d ago 0 – running 0
Sat 17 Oct, 08:07 UTC10d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC24d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC25d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC26d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC26d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC35d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC53d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Hard when wipe day comes?

0 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does Hard wipe?

No next wipe can be predicted on Hard, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 25 days 12 hours.

Tag guide

Who is behind Hard?

A japantokyo.jp hostname is published by Hard and by 3 other servers we track, so the same operator most likely runs them.

Which Rust Server Rank filters and lists does Hard turn up in?

These Rust Server Rank lists feature Hard: Modded Rust server rankings and Rust PvE servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Hard?

The game's server browser picks up the tags Hard publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 players; ts16 (Group limit): You can have up to 16 in a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does Hard play?

A procedural map of size 5,500 is what Hard runs, generated by the game. The map goes by the name Custom Map.

What settings and rules does Hard have in place?

You will not find a gather rate in Hard's name. 16 players is the group cap. It runs pve, no player-versus-player fighting. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Anti-cheat: Valve's VAC is off.

Server details

Which Rust build is Hard running?

On Linux, Hard runs Rust network protocol 2634 and build 167781. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Hard, and is it online now?

You will find Hard offline right now, with its last sighting 5 days ago. Across the last 7 full days it stayed up for 54 of 168 hours, 32% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Where does Hard sit?

No region comes from Hard. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 162.222.17.4:30031 is its address.

Player count

Is Hard a busy server?

The last time Hard was seen was 5 days ago; it is offline now. The seven-day average for players is 0.

What position does Hard hold among Rust servers?

Over the last seven days, Hard has clocked the player hours that put it at #15,400, inside the top 69% of all ranked servers.

Connect

How do you get into Hard?

You can type client.connect 162.222.17.4:30031 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 players.
ts16
Group limit You can have up to 16 in a team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.