Rust Server RankThe weekly server chart
On air 11,849 servers on air 73,470 listening now 3,705 with a crowd 219 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Local Mod Dev

Offline 162.157.20.120:28015 checked 21d ago

moddedoxide
This week
14,201down 305
Last week
No. 13,896
Peak
No. 13,341
Days on chart
8
1/ 4
players now
25% full
0
7-day average
peak –
#14,201
rank
top 64%
21d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 7 Oct13,896
  2. now14,201
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 86/ 700
  4. 4 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 28/ 200
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 28/ 1000
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The request line

Quick answers

from the figures on this page

Wipe days

How often does Local Mod Dev wipe?

The record of wipes on Local Mod Dev is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 21 days 19 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Local Mod Dev turn up in?

These Rust Server Rank lists include Local Mod Dev: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Local Mod Dev?

The game's server browser picks up the tags Local Mod Dev publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on Local Mod Dev?

The game generates the procedural map that Local Mod Dev runs.

What settings and rules does Local Mod Dev have in place?

You will not find a gather rate in Local Mod Dev's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is Local Mod Dev running?

Rust network protocol 2634 and build 167058 is the version, Windows the system, and Local Mod Dev the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Local Mod Dev, and is it online now?

Last seen 21 days 18 hours ago, Local Mod Dev is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 7 October 2026 it first appeared on Rust Server Rank.

In which location is Local Mod Dev hosted?

No region is published by Local Mod Dev. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 162.157.20.120:28015.

Population

How many players does Local Mod Dev usually have?

Right now Local Mod Dev is offline, last seen 21 days 18 hours ago.

What position does Local Mod Dev hold among Rust servers?

Over the last seven days, Local Mod Dev has clocked the player hours that put it at #14,201, inside the top 64% of all ranked servers.

Join details

What is the way to join Local Mod Dev?

You can type client.connect 162.157.20.120:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The slot count is 4.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs167058
Build Build number: 167058.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.