Rust Server RankThe weekly server chart
On air 11,856 servers on air 101,030 listening now 3,903 with a crowd 542 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Ninniku_Server

Online 160.251.236.248:28015 checked 9m ago

moddedoxide
This week
6,448down 408
Last week
No. 6,040
Peak
No. 5,293
Days on chart
29
1/ 10
players now
10% full
0
7-day average
peak 1
#6,448
rank
top 29%
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 1 Oct10,122
  2. 8 Oct5,318
  3. 15 Oct5,716
  4. 22 Oct6,040
  5. now6,939
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:17 UTC FW27d ago 1 – running 0
Thu 1 Oct, 00:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Ninniku_Server?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 5 hours from the latest wipe for the crowd to peak.

When does Ninniku_Server wipe?

Too few wipes are logged for Ninniku_Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 27 days 22 hours.

Tags

Where does Ninniku_Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Ninniku_Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Ninniku_Server?

Here are the tags Ninniku_Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs167781 (Build): Running game build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does Ninniku_Server play?

Ninniku_Server runs a procedural map of size 4,250 with seed 818666203, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does Ninniku_Server have in place?

The name of Ninniku_Server does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is Ninniku_Server running?

The setup is Rust network protocol 2635 and build 167781 on Linux, and that is Ninniku_Server. To join, your game must be on the same protocol; Steam handles that update.

Is Ninniku_Server online, and how often does it stay up?

Right now Ninniku_Server is up and taking players. Its own uptime figure puts the last restart at roughly 21 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 30 September 2026 it first appeared on Rust Server Rank.

How smoothly does Ninniku_Server run?

Its average over the last 48 hours was 70 server fps; 31 was the lowest it went. Buildings, deployables and everything else added up to as many as 104,842 entities. It climbed to 4,027 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

Where in the world is Ninniku_Server based?

No region comes from Ninniku_Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 160.251.236.248:28015 is its address.

Player count

How many players does Ninniku_Server usually have?

Right now 1 players are on Ninniku_Server, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 1. At 03:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does Ninniku_Server sit in the Rust server rankings?

The last seven days of player hours rank Ninniku_Server at #6,448, inside the top 29% of ranked servers.

Join details

How do you get into Ninniku_Server?

In Rust, press F1 and enter client.connect 160.251.236.248:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs167781
Build Running game build 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.