Artist page · Modded · on air
RustServer_22027
Online 160.251.136.57:28015 checked 8m ago
- Last week
- No. 15,125
- Peak
- No. 5,240
- Days on chart
- 24
Rank
- 7 Oct12,407
- 14 Oct5,401
- 21 Oct10,082
- now9,849
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:42 UTC20h ago | – | – | running | 0 |
| Tue 27 Oct, 22:56 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:31 UTC1d ago | – | – | – | 0 |
| Wed 14 Oct, 14:25 UTC14d ago | 1 | halved by day 4 | 13.1 days | 0 |
| Tue 13 Oct, 17:15 UTC15d ago | 1 | – | 0.9 days | 0 |
| Thu 8 Oct, 00:37 UTC21d ago | 1 | halved by day 1 | 5.7 days | 0 |
| Tue 6 Oct, 04:18 UTC23d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 143/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78/ 700
- 5 RustSpain.com | EU Main 10/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20/ 1000
Quick answers
Wipe days
What should you expect on RustServer_22027 when wipe day comes?
The busiest moments of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 2.5 is when the crowd went under half.
On what schedule does RustServer_22027 wipe?
No next wipe can be predicted on RustServer_22027, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 20 hours.
Tags
Which Rust Server Rank filters and lists does RustServer_22027 turn up in?
These Rust Server Rank lists feature RustServer_22027: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it shows up.
What is meant by the tags on RustServer_22027?
Here are the tags RustServer_22027 publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp70 (Max players): Capacity: 70 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on RustServer_22027?
The map on RustServer_22027 is procedural, size 4,500, seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Custom Map.
What rules apply on RustServer_22027, and what settings does it use?
The name of RustServer_22027 does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is RustServer_22027 running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and RustServer_22027 the server. The same protocol is required to join, and Steam takes care of the update.
How reliable is RustServer_22027, and is it online now?
Right now RustServer_22027 is up and taking players. Going by the uptime it reports, the last restart was about 18 hours ago. It was up 15% of the time across the last 7 full days, 25 of 168 hours. On 5 October 2026 it first appeared on Rust Server Rank.
How smoothly does RustServer_22027 run?
Its average over the last 48 hours was 138 server fps; 60 was the lowest it went. The world carried as many as 123,278 entities, buildings and deployables among them. Memory use reached 3,930 MB at its peak. Players call it lag: fps falling and entities piling up.
Where does RustServer_22027 sit?
No region is published by RustServer_22027. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 160.251.136.57:28015 is its address.
Population
What kind of population does RustServer_22027 carry?
Right now 0 players are on RustServer_22027, with 70 slots in total. Averaging 0 players over the last week, it hit a high of 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.
Where does RustServer_22027 place in the rankings?
A seven-day player-hours count places RustServer_22027 at #9,846 across every ranked server, within the top 44%.
How to join
What is the way to join RustServer_22027?
In Rust, press F1 and enter client.connect 160.251.136.57:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.