Rust Server RankThe weekly server chart
On air 11,647 servers on air 32,606 listening now 2,787 with a crowd 74 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

PvE test

Offline 159.26.105.159:28015 checked 26d ago

moddedoxidepve
This week
15,903up 636
Last week
No. 16,539
Peak
No. 15,903
Days on chart
8
0/ 4
players now
0% full
0
7-day average
peak –
#15,903
rank
top 70%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 2 Oct16,539
  2. now15,903
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:46 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average 217/ 2000
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average 86/ 2000
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average 102/ 200
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average 46/ 200
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 43/ 300
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 12/ 100
The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on PvE test when wipe day comes?

0 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in.

On what schedule does PvE test wipe?

No rhythm can be read yet from the wipes on record for PvE test. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 26 days 16 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does PvE test turn up in?

These Rust Server Rank lists include PvE test: Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PvE test?

Here are the tags PvE test publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166586 (Build): The build is 166586; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does PvE test play?

Generated by the game, the map on PvE test is procedural.

What rules apply on PvE test, and what settings does it use?

No gather rate appears in PvE test's name. The game's default applies: groups of up to 8 players. It runs pve, other players cannot fight you. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is PvE test running?

On Windows, PvE test runs Rust network protocol 2634 and build 166586. Steam keeps it updated, but your game has to be on the same protocol to join.

Is PvE test online, and how often does it stay up?

You will find PvE test offline right now, with its last sighting 26 days 15 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 2 October 2026, logged by Rust Server Rank.

Where in the world is PvE test based?

No region is published by PvE test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 159.26.105.159:28015.

Numbers

Is PvE test a busy server?

The last time PvE test was seen was 26 days 15 hours ago; it is offline now.

Where does PvE test sit in the Rust server rankings?

A seven-day player-hours count places PvE test at #15,903 across every ranked server, within the top 70%.

How to join

What is the way to join PvE test?

In Rust, press F1 and enter client.connect 159.26.105.159:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs166586
Build The build is 166586.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.