Artist page · Modded · on air
Rust Empires Test
Online 158.69.5.16:28023 checked 16m ago
- Last week
- No. 5,187
- Peak
- No. 5,187
- Days on chart
- 26
Rank
- 24 Sep15,837
- 14 Oct15,609
- 21 Oct5,187
- now9,856
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC13d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC14d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 116/ 2000
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 223/ 2000
- 3 Chrayntopia ♡ ︎PvE | RP | PvP 35/ 200
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能 130/ 200
- 5 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 59/ 100
- 6 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 39/ 300
Quick answers
Wipe times
What should you expect on Rust Empires Test when wipe day comes?
7 players is the average busiest figure across its recent wipes. It took 16 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 2 is when the crowd went under half.
On what schedule does Rust Empires Test wipe?
No next wipe can be predicted on Rust Empires Test, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 13 days 16 hours.
Lists and filters
Which Rust Server Rank filters and lists does Rust Empires Test turn up in?
These Rust Server Rank lists include Rust Empires Test: Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Empires Test?
The game's server browser picks up the tags Rust Empires Test publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): It holds 25 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on Rust Empires Test?
Rust Empires Test runs a procedural map of size 4,500 with seed 133856400, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Rust Empires Test, and what settings does it use?
The name of Rust Empires Test does not state a gather rate. Up to 8 players per group, which is the game's default. It runs pve, no player fighting. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.
Server info
Which Rust build is Rust Empires Test running?
On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How reliable is Rust Empires Test, and is it online now?
Right now Rust Empires Test is up and taking players. Going by the uptime it reports, the last restart was about 2 minutes ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. On 15 September 2026 it first appeared on Rust Server Rank.
How smoothly does Rust Empires Test run?
Its average over the last 48 hours was 183 server fps; 121 was the lowest it went. The world carried as many as 125,793 entities, buildings and deployables among them. At its highest, memory use hit 3,532 MB. Lag, to players, is those two things together: low fps and a rising entity count.
Where does Rust Empires Test sit?
There is no region published for Rust Empires Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 158.69.5.16:28023.
Population
Is Rust Empires Test a busy server?
Right now 0 players are on Rust Empires Test, with 25 slots in total. Averaging 0 players over the last week, it hit a high of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
Where does Rust Empires Test sit in the Rust server rankings?
Over the last seven days, Rust Empires Test has clocked the player hours that put it at #9,880, inside the top 44% of all ranked servers.
Connect
What is the way to join Rust Empires Test?
Press F1 in Rust to bring up the console, then enter client.connect 158.69.5.16:28023. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
