Rust Server RankThe weekly server chart
On air 11,748 servers on air 75,412 listening now 3,731 with a crowd 136 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Rust Empires Test

Online 158.69.5.16:28023 checked 16m ago

moddedoxidepve
This week
9,880down 4.7k
Last week
No. 5,187
Peak
No. 5,187
Days on chart
26
0/ 25
players now
0% full
0
7-day average
peak 1
#9,880
rank
top 44%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 14 Oct15,609
  3. 21 Oct5,187
  4. now9,856
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep18 Oct23 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC13d ago 8 – running 0
Wed 14 Oct, 12:32 UTC14d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Rust Empires Test when wipe day comes?

7 players is the average busiest figure across its recent wipes. It took 16 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 2 is when the crowd went under half.

On what schedule does Rust Empires Test wipe?

No next wipe can be predicted on Rust Empires Test, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 13 days 16 hours.

Lists and filters

Which Rust Server Rank filters and lists does Rust Empires Test turn up in?

These Rust Server Rank lists include Rust Empires Test: Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Empires Test?

The game's server browser picks up the tags Rust Empires Test publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): It holds 25 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on Rust Empires Test?

Rust Empires Test runs a procedural map of size 4,500 with seed 133856400, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on Rust Empires Test, and what settings does it use?

The name of Rust Empires Test does not state a gather rate. Up to 8 players per group, which is the game's default. It runs pve, no player fighting. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is Rust Empires Test running?

On Windows, Rust Empires Test runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Rust Empires Test, and is it online now?

Right now Rust Empires Test is up and taking players. Going by the uptime it reports, the last restart was about 2 minutes ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. On 15 September 2026 it first appeared on Rust Server Rank.

How smoothly does Rust Empires Test run?

Its average over the last 48 hours was 183 server fps; 121 was the lowest it went. The world carried as many as 125,793 entities, buildings and deployables among them. At its highest, memory use hit 3,532 MB. Lag, to players, is those two things together: low fps and a rising entity count.

Where does Rust Empires Test sit?

There is no region published for Rust Empires Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 158.69.5.16:28023.

Population

Is Rust Empires Test a busy server?

Right now 0 players are on Rust Empires Test, with 25 slots in total. Averaging 0 players over the last week, it hit a high of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

Where does Rust Empires Test sit in the Rust server rankings?

Over the last seven days, Rust Empires Test has clocked the player hours that put it at #9,880, inside the top 44% of all ranked servers.

Connect

What is the way to join Rust Empires Test?

Press F1 in Rust to bring up the console, then enter client.connect 158.69.5.16:28023. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp25
Max players It holds 25 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.