Artist page · Modded · on air
velocity test
Online 157.85.95.152:20000 checked 7m ago
- Last week
- No. 4,991
- Peak
- No. 4,504
- Days on chart
- 39
Rank
- 23 Sep5,731
- 30 Sep6,590
- 7 Oct10,151
- 14 Oct6,423
- 21 Oct4,991
- now4,533
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC2d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 180/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 0/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 147/ 700
- 5 RustSpain.com | EU Main 16/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 48/ 1000
Quick answers
Reset schedule
What happens on wipe day at velocity test?
2 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.
On what schedule does velocity test wipe?
Too few wipes are logged for velocity test to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 2 days 23 hours is how long the current world has been up.
Tags
Which Rust Server Rank filters and lists does velocity test turn up in?
These Rust Server Rank lists include velocity test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by the tags on velocity test?
The game's server browser picks up the tags velocity test publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does velocity test play?
A procedural map of size 1,500 with seed 50000 is what velocity test runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does velocity test have in place?
The name of velocity test does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched off.
About the server
Which Rust build is velocity test running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is velocity test. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is velocity test, and is it online now?
Right now velocity test is up and taking players. About 32 hours ago it restarted last, judged by its reported uptime. 168 of 168 hours is 100% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
Is velocity test smooth to play on?
Its average over the last 48 hours was 236 server fps; 213 was the lowest it went. Up to 9,955 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,553 MB at its peak. Players call it lag: fps falling and entities piling up.
Where in the world is velocity test based?
No region comes from velocity test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 157.85.95.152:20000.
Population
What kind of population does velocity test carry?
Right now 0 players are on velocity test, with 10 slots in total. Averaging 0 players over the last week, it hit a high of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.
Where does velocity test place in the rankings?
The last seven days of player hours rank velocity test at #4,516, inside the top 20% of ranked servers.
Join details
What is the way to join velocity test?
You can type client.connect 157.85.95.152:20000 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.