Rust Server RankThe weekly server chart
On air 11,647 servers on air 32,606 listening now 2,787 with a crowd 74 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Map Testing

Offline 157.85.95.14:25931 checked 14d ago

moddedoxide
This week
15,173down 9.5k
Last week
No. 5,634
Peak
No. 5,567
Days on chart
32
0/ 2
players now
0% full
0
7-day average
peak –
#15,173
rank
top 70%
17d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep8,016
  2. 30 Sep6,991
  3. 7 Oct8,473
  4. 14 Oct5,634
  5. now15,173
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctFri 9 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 08:15 UTC17d ago 1 – running 1
Fri 9 Oct, 17:17 UTC19d ago 2 – 1.6 days 0
Thu 1 Oct, 18:33 UTC FW27d ago 2 halved by day 4 7.9 days 1
Tue 15 Sep, 19:32 UTC43d ago 1 halved by day 1 16 days 0
Mon 14 Sep, 18:51 UTC44d ago 2 – 1 days 0
Mon 14 Sep, 09:19 UTC44d ago 2 – 0.4 days 1
Sun 13 Sep, 12:53 UTC45d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Map Testing when wipe day comes?

The busiest moments of its recent wipes averaged 2 players. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.5.

How often does Map Testing wipe?

There is no telling the next wipe on Map Testing: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 17 days 19 hours.

Tag guide

Which Rust Server Rank filters and lists does Map Testing turn up in?

These Rust Server Rank lists include Map Testing: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Map Testing?

Here are the tags Map Testing publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on Map Testing?

The map on Map Testing is procedural, size 3,000, seed 163057, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called Custom Map.

What settings and rules does Map Testing have in place?

You will not find a gather rate in Map Testing's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is Map Testing running?

On Linux, Map Testing runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Map Testing, and is it online now?

Last seen 14 days 4 hours ago, Map Testing is offline as you read this. 0 of 168 hours is 0% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

In which location is Map Testing hosted?

There is no region published for Map Testing. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 157.85.95.14:25931.

Player count

What kind of population does Map Testing carry?

Offline at the moment, Map Testing was last seen 14 days 4 hours ago.

What position does Map Testing hold among Rust servers?

Over the last seven days, Map Testing has clocked the player hours that put it at #15,173, inside the top 70% of all ranked servers.

Connect

How do you get into Map Testing?

In Rust, press F1 and enter client.connect 157.85.95.14:25931 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.