Rust Server RankThe weekly server chart
On air 11,727 servers on air 59,874 listening now 3,366 with a crowd 176 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

A Shockbyte Rust Server

Online 157.85.93.190:26335 checked 12m ago

moddedoxide
This week
15,323down 10.9k
Last week
No. 4,391
Peak
No. 3,516
Days on chart
37
0/ 40
players now
0% full
0
7-day average
peak –
#15,323
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep10,627
  2. 1 Oct3,581
  3. 8 Oct5,251
  4. 15 Oct6,574
  5. 22 Oct4,391
  6. now15,349
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSun 18 OctWed 14 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:59 UTC8d ago 3 – running 1
Sun 18 Oct, 23:15 UTC10d ago 6 – 1.8 days 1
Wed 14 Oct, 01:46 UTC15d ago 1 halved by day 2 4.9 days 0
Wed 7 Oct, 21:36 UTC21d ago 5 halved by day 2 6.2 days 0
Sat 3 Oct, 20:47 UTC25d ago 3 halved by day 2 4 days 0
Sat 26 Sep, 18:56 UTC32d ago 7 halved by day 2 7.1 days 3
Sat 26 Sep, 00:17 UTC33d ago 7 – 0.8 days 0
Thu 24 Sep, 01:09 UTC35d ago 1 – 2 days 1
Wed 23 Sep, 15:38 UTC35d ago 4 – 0.4 days 0
Wed 23 Sep, 04:03 UTC36d ago 4 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on A Shockbyte Rust Server when wipe day comes?

Averaged over its recent wipes, the crowd reached 3 at the peak. The crowd on the latest wipe peaked 1 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.

How often does A Shockbyte Rust Server wipe?

There is no telling the next wipe on A Shockbyte Rust Server: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 8 days 17 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does A Shockbyte Rust Server turn up in?

These Rust Server Rank lists feature A Shockbyte Rust Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on A Shockbyte Rust Server?

Here are the tags A Shockbyte Rust Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs167781 (Build): The build is 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,900 with seed 1685963946, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: Custom Map.

What settings and rules does A Shockbyte Rust Server have in place?

The name of A Shockbyte Rust Server does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is A Shockbyte Rust Server running?

The setup is Rust network protocol 2635 and build 167781 on Linux, and that is A Shockbyte Rust Server. The same protocol is required to join, and Steam takes care of the update.

Is A Shockbyte Rust Server online, and how often does it stay up?

You will find A Shockbyte Rust Server online at this moment. Its own uptime figure puts the last restart at roughly 2 days 22 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 23 September 2026 for the first time.

How smoothly does A Shockbyte Rust Server run?

Never below 214, it averaged 233 server fps across the last 48 hours. Up to 14,999 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,071 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is A Shockbyte Rust Server based?

There is no region published for A Shockbyte Rust Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 157.85.93.190:26335 is its address.

Player count

How many players does A Shockbyte Rust Server usually have?

Of 40 slots on A Shockbyte Rust Server, 0 are taken at the moment. The seven-day average for players is 0.

Where does A Shockbyte Rust Server sit in the Rust server rankings?

Over the last seven days, A Shockbyte Rust Server has clocked the player hours that put it at #15,323, inside the top 69% of all ranked servers.

How to join

How do you get into A Shockbyte Rust Server?

Press F1 in Rust to bring up the console, then enter client.connect 157.85.93.190:26335. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players It holds 40 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs167781
Build The build is 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.