Artist page · Modded · on air
SDFC
Online 157.85.92.206:24131 checked 13m ago
- Last week
- No. 7,029
- Peak
- No. 3,383
- Days on chart
- 30
Rank
- 1 Oct8,657
- 8 Oct3,561
- 15 Oct3,962
- 22 Oct7,029
- now10,594
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 23:50 UTC5d ago | 1 | – | running | 0 |
| Thu 1 Oct, 23:07 UTC FW27d ago | 4 | halved by day 10 | 22 days | 0 |
| Wed 30 Sep, 19:51 UTC28d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 103/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 155/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 63/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 195/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Reset schedule
What should you expect on SDFC when wipe day comes?
Averaged over its recent wipes, the crowd reached 2 at the peak. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 10 is when the crowd went under half.
How often does SDFC wipe?
There is no telling the next wipe on SDFC: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 5 days 19 hours.
Tag guide
Where does SDFC appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature SDFC: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it shows up.
What do SDFC's tags tell you?
The game's server browser picks up the tags SDFC publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
On what map does SDFC play?
The map on SDFC is procedural, size 3,500, seed 936351419, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on SDFC, and what settings does it use?
The name of SDFC does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is SDFC on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and SDFC the server. To join, your game must be on the same protocol; Steam handles that update.
Is SDFC online, and how often does it stay up?
You will find SDFC online at this moment. Its own uptime figure puts the last restart at roughly 5 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 29 September 2026 for the first time.
What is performance like on SDFC?
Its average over the last 48 hours was 124 server fps; 91 was the lowest it went. The world carried as many as 74,196 entities, buildings and deployables among them. Memory use reached 4,557 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is SDFC based?
No region comes from SDFC. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.92.206:24131.
Player count
How many players does SDFC usually have?
Of 40 slots on SDFC, 0 are taken at the moment. It peaked at 2 players in the last seven days, averaging 0. At 04:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does SDFC place in the rankings?
The last seven days of player hours rank SDFC at #9,475, inside the top 42% of ranked servers.
Join details
What is the way to join SDFC?
In Rust, press F1 and enter client.connect 157.85.92.206:24131 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.