Rust Server RankThe weekly server chart
On air 11,837 servers on air 77,657 listening now 3,729 with a crowd 257 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Shockbyte

Offline 157.85.91.179:26703 checked 4d ago

teams off moddedoxidehardcore
This week
12,057down 5.5k
Last week
No. 6,605
Peak
No. 5,841
Days on chart
27
1/ 1
players now
100% full
0
7-day average
peak 1
#12,057
rank
top 54%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 8 Oct7,211
  2. 15 Oct5,841
  3. 22 Oct6,605
  4. now12,084
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSun 18 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 11:58 UTC4d ago 1 – running 0
Sun 18 Oct, 13:08 UTC11d ago 1 held half 7 days 1
Fri 16 Oct, 23:16 UTC12d ago 1 – 1.6 days 0
Wed 14 Oct, 22:28 UTC14d ago 1 held half 2 days 1
Tue 13 Oct, 22:53 UTC15d ago 1 – 1 days 1
Mon 12 Oct, 21:41 UTC16d ago 1 – 1 days 0
Sun 11 Oct, 12:41 UTC18d ago 1 – 1.4 days 1
Sat 10 Oct, 12:52 UTC19d ago 2 – 1 days 1
Fri 9 Oct, 22:33 UTC19d ago 2 – 0.6 days 1
Thu 8 Oct, 23:59 UTC20d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Shockbyte?

The busiest moments of its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

How often does Shockbyte wipe?

There is no telling the next wipe on Shockbyte: it wipes whenever it chooses, with no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 4 days 2 hours is how long the current world has been up.

Tag guide

Where does Shockbyte appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Shockbyte: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

How should you read the tags on Shockbyte?

The game's server browser picks up the tags Shockbyte publishes, which are: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): The slot count is 1; ts0 (Group limit): You cannot form teams on this server; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Shockbyte play?

The map on Shockbyte is procedural, size 3,000, generated by the game.

What settings and rules does Shockbyte have in place?

The name of Shockbyte does not state a gather rate. You will find no published group limit. It runs hardcore, Facepunch's most punishing mode. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

What Rust version is Shockbyte on?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Shockbyte. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Shockbyte, and is it online now?

Down at the moment: Shockbyte was last seen 4 days 1 hours ago. 37 of 168 hours is 22% of the time over the last 7 full days. On 3 October 2026 it first appeared on Rust Server Rank.

Where in the world is Shockbyte based?

No region comes from Shockbyte. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 157.85.91.179:26703 is its address.

Numbers

What kind of population does Shockbyte carry?

Offline at the moment, Shockbyte was last seen 4 days 1 hours ago. It peaked at 1 players in the last seven days, averaging 0.

Where does Shockbyte place in the rankings?

Over the last seven days, Shockbyte has clocked the player hours that put it at #12,057, inside the top 54% of all ranked servers.

Connect

What is the way to join Shockbyte?

Press F1 in Rust to bring up the console, then enter client.connect 157.85.91.179:26703. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp1
Max players The slot count is 1.
ts0
Group limit You cannot form teams on this server.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.