Artist page · Modded · on air
ViperVille
Online 157.85.87.39:27082 checked 13m ago
- Last week
- No. 8,161
- Peak
- No. 5,262
- Days on chart
- 40
Rank
- 24 Sep8,965
- 1 Oct5,472
- 8 Oct6,803
- 15 Oct7,894
- 22 Oct8,161
- now8,800
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 2 | – | running | 0 |
| Sat 26 Sep, 16:42 UTC32d ago | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 65/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 99/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 31/ 700
- 5 RustSpain.com | EU Main 3/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 8/ 1000
Quick answers
Wipe days
What should you expect on ViperVille when wipe day comes?
2 players is the average busiest figure across its recent wipes. It took 23 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.
How often does ViperVille wipe?
The record of wipes on ViperVille is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 27 days 12 hours is how long the current world has been up.
Lists and filters
Where does ViperVille appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include ViperVille: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do ViperVille's tags tell you?
The game's server browser picks up the tags ViperVille publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
On what map does ViperVille play?
The map on ViperVille is procedural, size 3,000, seed 50000, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on ViperVille, and what settings does it use?
The name of ViperVille does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is ViperVille on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and ViperVille the server. The same protocol is required to join, and Steam takes care of the update.
How dependable is ViperVille, and is it online?
Right now ViperVille is up and taking players. Going by the uptime it reports, the last restart was about 2 days 13 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on ViperVille?
Its average over the last 48 hours was 153 server fps; 126 was the lowest it went. Buildings, deployables and everything else added up to as many as 50,005 entities. It climbed to 3,879 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is ViperVille based?
No region comes from ViperVille. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.87.39:27082.
Population
What kind of population does ViperVille carry?
The live picture at ViperVille: 0 players, 40 slots. It peaked at 2 players in the last seven days, averaging 0.
What position does ViperVille hold among Rust servers?
A seven-day player-hours count places ViperVille at #8,795 across every ranked server, within the top 40%.
Connect
How do you get into ViperVille?
Press F1 in Rust to bring up the console, then enter client.connect 157.85.87.39:27082. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.