Rust Server RankThe weekly server chart
On air 11,803 servers on air 71,182 listening now 3,639 with a crowd 205 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

EVAL team production

Offline 157.85.85.132:25321 checked 24d ago

moddedoxide
This week
16,001up 631
Last week
No. 16,632
Peak
No. 9,313
Days on chart
19
0/ 10
players now
0% full
0
7-day average
peak –
#16,001
rank
top 71%
30d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 27 Sep9,391
  2. 4 Oct16,632
  3. now16,001
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 16:52 UTC30d ago 1 – running 0
Sun 27 Sep, 10:40 UTC32d ago 2 – 1.3 days 0
Thu 24 Sep, 12:04 UTC35d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at EVAL team production?

2 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

When does EVAL team production wipe?

No next wipe can be predicted on EVAL team production, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 30 days 20 hours.

Tag guide

Which Rust Server Rank filters and lists does EVAL team production turn up in?

These Rust Server Rank lists feature EVAL team production: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

What do EVAL team production's tags tell you?

These are the tags EVAL team production puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs165217 (Build): The build is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on EVAL team production?

EVAL team production runs a procedural map of size 6,000 with seed 50000, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Map.

What rules apply on EVAL team production, and what settings does it use?

You will not find a gather rate in EVAL team production's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server info

What Rust version is EVAL team production on?

On Linux, EVAL team production runs Rust network protocol 2633 and build 165217. Steam keeps it updated, but your game has to be on the same protocol to join.

Is EVAL team production online, and how often does it stay up?

Down at the moment: EVAL team production was last seen 24 days 22 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 23 September 2026 for the first time.

In which location is EVAL team production hosted?

There is no region published for EVAL team production. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.85.132:25321.

Player count

Is EVAL team production a busy server?

The last time EVAL team production was seen was 24 days 22 hours ago; it is offline now.

What position does EVAL team production hold among Rust servers?

Over the last seven days, EVAL team production has clocked the player hours that put it at #16,001, inside the top 71% of all ranked servers.

How to join

What is the way to join EVAL team production?

Press F1 in Rust to bring up the console, then enter client.connect 157.85.85.132:25321. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 to a team.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs165217
Build The build is 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.