Artist page · Modded · on air
A Sharkbite test server
Online 157.85.85.10:22459 checked 9m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 26
Rank
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:12 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 55/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 81/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 29/ 700
- 5 RustSpain.com | EU Main 3/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6/ 1000
Quick answers
Wipe days
What happens on wipe day at A Sharkbite test server?
The busiest moments of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
How often does A Sharkbite test server wipe?
Too few wipes are logged for A Sharkbite test server to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 20 days 19 hours.
Tags
Where does A Sharkbite test server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include A Sharkbite test server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do A Sharkbite test server's tags tell you?
The game's server browser picks up the tags A Sharkbite test server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs167231 (Build): The build is 167231; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does A Sharkbite test server play?
A procedural map of size 3,600 with seed 50000 is what A Sharkbite test server runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.
What rules apply on A Sharkbite test server, and what settings does it use?
You will not find a gather rate in A Sharkbite test server's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is A Sharkbite test server on?
On Linux, A Sharkbite test server runs Rust network protocol 2635 and build 167231. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is A Sharkbite test server, and is it online?
A Sharkbite test server is live as you read this. Going by the uptime it reports, the last restart was about 2 days 16 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 4 October 2026, logged by Rust Server Rank.
Is A Sharkbite test server smooth to play on?
Its average over the last 48 hours was 124 server fps; 89 was the lowest it went. Up to 69,296 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,330 MB. Players call it lag: fps falling and entities piling up.
In which location is A Sharkbite test server hosted?
No region is published by A Sharkbite test server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.85.85.10:22459.
Player count
What kind of population does A Sharkbite test server carry?
The live picture at A Sharkbite test server: 0 players, 25 slots. The seven-day average for players is 0.
What position does A Sharkbite test server hold among Rust servers?
The last seven days of player hours rank A Sharkbite test server at #15,341, inside the top 69% of ranked servers.
Connect
What is the way to join A Sharkbite test server?
You can type client.connect 157.85.85.10:22459 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.