Rust Server RankThe weekly server chart
On air 11,615 servers on air 40,974 listening now 2,914 with a crowd 146 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Test Server (Upsurge Main)

Online 155.103.85.145:28070 checked 13m ago

moddedcarbon
This week
10,699up 1.3k
Last week
No. 11,991
Peak
No. 10,541
Days on chart
20
0/ 100
players now
0% full
0
7-day average
peak 1
#10,699
rank
top 48%
16h ago
last wipe
no schedule published
3d 7h
next wipe
Mon 2 Nov, 13:57 UTC
The chart run

Rank

daily · 1 is best
  1. 16 Oct13,551
  2. 23 Oct11,991
  3. now10,678
RankRank in region
15k10k15k20k11 Oct15 Oct19 Oct22 Oct26 Oct30 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75114:0017:0020:0023:0002:0005:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304014:0017:0020:0023:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 13:57 UTC, in 3d 7h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

Coming wipes

  1. 3d 7hMon 2 Nov, 13:57 UTC
  2. 6d 12hThu 5 Nov, 19:00 UTCFW
  3. 10d 7hMon 9 Nov, 13:57 UTC
  4. 13d 7hThu 12 Nov, 13:58 UTC
  5. 17d 7hMon 16 Nov, 13:57 UTC
  6. 20d 7hThu 19 Nov, 13:58 UTC
  7. 24d 7hMon 23 Nov, 13:57 UTC
  8. 27d 7hThu 26 Nov, 13:58 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:58 UTC16h ago – – running 0
Mon 26 Oct, 13:57 UTC3d ago 1 halved by day 1 3 days 0
Thu 22 Oct, 13:58 UTC7d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC10d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC14d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC17d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Test Server (Upsurge Main)?

1 players is the average busiest figure across its recent wipes. It took 9 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 67% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

On what schedule does Test Server (Upsurge Main) wipe?

The rhythm of wipes on Test Server (Upsurge Main) is every Monday at 13:57 and every Thursday at 13:58 UTC. Monday 2 November at 13:57 UTC is when the next wipe is due. 16 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does Test Server (Upsurge Main) turn up in?

These Rust Server Rank lists include Test Server (Upsurge Main): Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it shows up.

How should you read the tags on Test Server (Upsurge Main)?

The game's server browser picks up the tags Test Server (Upsurge Main) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does Test Server (Upsurge Main) play?

The map on Test Server (Upsurge Main) is procedural, size 3,950, seed 900028068, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Custom Map.

What rules apply on Test Server (Upsurge Main), and what settings does it use?

No gather rate appears in Test Server (Upsurge Main)'s name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is Test Server (Upsurge Main) running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and Test Server (Upsurge Main) the server. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Test Server (Upsurge Main) online, and how often does it stay up?

Test Server (Upsurge Main) is live as you read this. Going by the uptime it reports, the last restart was about 15 hours ago. 64 of 168 hours is 38% of the time over the last 7 full days. On 11 October 2026 it first appeared on Rust Server Rank.

How smoothly does Test Server (Upsurge Main) run?

The last 48 hours gave an average of 30 server fps, with a floor of 30. Buildings, deployables and everything else added up to as many as 76,422 entities. At its highest, memory use hit 2,252 MB. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is Test Server (Upsurge Main) hosted?

No region is published by Test Server (Upsurge Main). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 155.103.85.145:28070.

Numbers

How many players does Test Server (Upsurge Main) usually have?

The live picture at Test Server (Upsurge Main): 0 players, 100 slots. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 23:00 UTC, when it averaged 0 players.

What position does Test Server (Upsurge Main) hold among Rust servers?

A seven-day player-hours count places Test Server (Upsurge Main) at #10,699 across every ranked server, within the top 48%.

Join details

What is the way to join Test Server (Upsurge Main)?

You can type client.connect 155.103.85.145:28070 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://stevious.io for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.