Artist page · Modded
LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
- Last week
- No. 14,434
- Peak
- No. 11,247
- Days on chart
- 17
Rank
- 22 Sep11,461
- 29 Sep14,434
- now16,853
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 172/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 135/ 100
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75/ 700
- 4 RustSpain.com | EU Main 19/ 200
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 27/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 251/ 700
Quick answers
Wipe times
How often does LivingWorld isolated remediation validation wipe?
The record of wipes on LivingWorld isolated remediation validation is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 45 days 17 hours.
Lists and filters
Which Rust Server Rank filters and lists does LivingWorld isolated remediation validation turn up in?
These Rust Server Rank lists include LivingWorld isolated remediation validation: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LivingWorld isolated remediation validation?
These are the tags LivingWorld isolated remediation validation puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs163207 (Build): The build is 163207; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on LivingWorld isolated remediation validation?
A procedural map is what LivingWorld isolated remediation validation runs, generated by the game.
What rules apply on LivingWorld isolated remediation validation, and what settings does it use?
You will not find a gather rate in LivingWorld isolated remediation validation's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.
Server info
What Rust version is LivingWorld isolated remediation validation on?
On Windows, LivingWorld isolated remediation validation runs Rust network protocol 2633 and build 163207. To join, your game must be on the same protocol; Steam handles that update.
How reliable is LivingWorld isolated remediation validation, and is it online now?
You will find LivingWorld isolated remediation validation offline right now, with its last sighting 29 days 17 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
Where does LivingWorld isolated remediation validation sit?
No region comes from LivingWorld isolated remediation validation. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 152.110.55.254:28115 is its address.
Population
Is LivingWorld isolated remediation validation a busy server?
The last time LivingWorld isolated remediation validation was seen was 29 days 17 hours ago; it is offline now.
What position does LivingWorld isolated remediation validation hold among Rust servers?
A seven-day player-hours count places LivingWorld isolated remediation validation at #16,853 across every ranked server, within the top 71%.
Join details
What is the way to join LivingWorld isolated remediation validation?
In Rust, press F1 and enter client.connect 152.110.55.254:28115 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.