Artist page · Modded · on air
OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 11m ago
- Last week
- No. 15,179
- Peak
- No. 8,558
- Days on chart
- 35
Rank
- 29 Sep15,472
- 6 Oct16,839
- 13 Oct15,977
- 23 Oct15,179
- now8,568
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 20/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 38/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 7/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 22/ 700
- 6 RustSpain.com | EU Main 107/ 200
Quick answers
Reset schedule
How often does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?
No rhythm can be read yet from the wipes on record for OHHO Server Test ~Kong: Skull Island 1.28~. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 7 days 16 hours.
Lists and filters
Where does OHHO Server Test ~Kong: Skull Island 1.28~ appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include OHHO Server Test ~Kong: Skull Island 1.28~: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do OHHO Server Test ~Kong: Skull Island 1.28~'s tags tell you?
The game's server browser picks up the tags OHHO Server Test ~Kong: Skull Island 1.28~ publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does OHHO Server Test ~Kong: Skull Island 1.28~ play?
A procedural map of size 3,500 with seed 1337 is what OHHO Server Test ~Kong: Skull Island 1.28~ runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.
What settings and rules does OHHO Server Test ~Kong: Skull Island 1.28~ have in place?
You will not find a gather rate in OHHO Server Test ~Kong: Skull Island 1.28~'s name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is OHHO Server Test ~Kong: Skull Island 1.28~. To join, your game must be on the same protocol; Steam handles that update.
Is OHHO Server Test ~Kong: Skull Island 1.28~ online, and how often does it stay up?
Right now OHHO Server Test ~Kong: Skull Island 1.28~ is up and taking players. Going by the uptime it reports, the last restart was about 3 days 10 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 23 September 2026, logged by Rust Server Rank.
Is OHHO Server Test ~Kong: Skull Island 1.28~ smooth to play on?
The last 48 hours gave an average of 116 server fps, with a floor of 80. Up to 68,727 entities sat in the world: buildings, deployables and the rest. Memory use reached 4,409 MB at its peak. What you feel as lag is low fps and an entity count on the way up.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ sit?
No region comes from OHHO Server Test ~Kong: Skull Island 1.28~. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 15.235.181.221:28019.
Population
What kind of population does OHHO Server Test ~Kong: Skull Island 1.28~ carry?
Of 40 slots on OHHO Server Test ~Kong: Skull Island 1.28~, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0. At 13:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does OHHO Server Test ~Kong: Skull Island 1.28~ place in the rankings?
The last seven days of player hours rank OHHO Server Test ~Kong: Skull Island 1.28~ at #8,562, inside the top 38% of ranked servers.
Connect
What is the way to join OHHO Server Test ~Kong: Skull Island 1.28~?
In Rust, press F1 and enter client.connect 15.235.181.221:28019 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.