Artist page · Modded · on air
QuackSquad Server
Online 15.204.68.226:27193 checked 12m ago
- Last week
- –
- Peak
- No. 9,351
- Days on chart
- 3
Rank
Top 42% of all ranked servers, and #471 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! 3/ 100
- 2 Asgard 2服 中国|官方|二倍|软核新手服 10.16清 0/ 233
- 3 ProRow 2/ 50
- 4 [EA] Softcore 1 20/ 350
- 5 [US] Facepunch Softcore 2 61/ 300
- 6 Reddit.com/r/PlayRust - AU Softcore 18/ 150
Quick answers
Reset schedule
On what schedule does QuackSquad Server wipe?
No rhythm can be read yet from the wipes on record for QuackSquad Server. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 2 days 3 hours is how long the current world has been up.
Lists and filters
Which Rust Server Rank filters and lists does QuackSquad Server turn up in?
These Rust Server Rank lists feature QuackSquad Server: Modded Rust server rankings. Filter the server list by Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days and it shows up.
What do QuackSquad Server's tags tell you?
The game's server browser picks up the tags QuackSquad Server publishes, which are: gmsoftcore (Game mode): Softcore rules, which are easier; mp16 (Max players): It holds 16 players; ts4 (Group limit): You can have up to 4 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
On what map does QuackSquad Server play?
A procedural map of size 3,000 with seed 17762077 is what QuackSquad Server runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on QuackSquad Server, and what settings does it use?
No gather rate appears in QuackSquad Server's name. quad groups can hold no more than 4 players. It runs softcore, Facepunch's gentler mode, where part of your loot stays with you. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is QuackSquad Server on?
On Linux, QuackSquad Server runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is QuackSquad Server, and is it online?
Right now QuackSquad Server is up and taking players. Going by the uptime it reports, the last restart was about 15 hours ago. 100% uptime over the last 1 full day, which works out at 24 of 24 hours online. The first sighting here was on 25 October 2026, logged by Rust Server Rank.
What is performance like on QuackSquad Server?
The last 48 hours gave an average of 237 server fps, with a floor of 217. Buildings, deployables and everything else added up to as many as 48,654 entities. Memory use reached 3,642 MB at its peak. Players call it lag: fps falling and entities piling up.
Where in the world is QuackSquad Server based?
No region is published by QuackSquad Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 15.204.68.226:27193.
Player count
What kind of population does QuackSquad Server carry?
Of 16 slots on QuackSquad Server, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 19:00 UTC, when it averaged 1 players.
Where does QuackSquad Server place in the rankings?
A seven-day player-hours count places QuackSquad Server at #9,296 across every ranked server, within the top 42%. It ranks #471 among servers in the quad group.
Join details
What is the way to join QuackSquad Server?
In Rust, press F1 and enter client.connect 15.204.68.226:27193 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.