Rust Server RankThe weekly server chart
On air 11,705 servers on air 41,937 listening now 3,034 with a crowd 101 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 11m ago

monthly wipes vanillamoddedcarbon
This week
12,915up 1.4k
Last week
No. 14,305
Peak
No. 12,838
Days on chart
8
0/ 20
players now
0% full
0
7-day average
peak 1
#12,915
rank
top 58%
5h ago
last wipe
monthly schedule
7d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 22 Oct14,305
  2. now12,915
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
0123402:0011:0020:0005:0014:0000:00Wiped Wed 28 Oct, 20:35 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
01020304002:0011:0020:0005:0014:0000:00Wiped Wed 28 Oct, 20:35 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

5.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:35 UTC5h ago – – running 0
Fri 23 Oct, 12:31 UTC5d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4/ 1000
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average 66/ 700
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average 29/ 1000
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average 1/ 1000
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 63 on average 101/ 1000
The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [TEST] Sanguine Halloween Showcase (closed)?

0 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak.

On what schedule does [TEST] Sanguine Halloween Showcase (closed) wipe?

There is one wipe a month on [TEST] Sanguine Halloween Showcase (closed): the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 5 hours. The tags carry a monthly schedule for wipes.

Lists and filters

Where does [TEST] Sanguine Halloween Showcase (closed) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include [TEST] Sanguine Halloween Showcase (closed): Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on [TEST] Sanguine Halloween Showcase (closed)?

Here are the tags [TEST] Sanguine Halloween Showcase (closed) publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does [TEST] Sanguine Halloween Showcase (closed) play?

A procedural map of size 6,000 with seed 1337 is what [TEST] Sanguine Halloween Showcase (closed) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.

What rules apply on [TEST] Sanguine Halloween Showcase (closed), and what settings does it use?

No gather rate appears in [TEST] Sanguine Halloween Showcase (closed)'s name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is [TEST] Sanguine Halloween Showcase (closed) running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [TEST] Sanguine Halloween Showcase (closed) the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is [TEST] Sanguine Halloween Showcase (closed), and is it online now?

[TEST] Sanguine Halloween Showcase (closed) is live as you read this. Going by the uptime it reports, the last restart was about 3 hours ago. 143 of 144 hours is 99% of the time over the last 6 full days. The first sighting here was on 22 October 2026, logged by Rust Server Rank.

How smoothly does [TEST] Sanguine Halloween Showcase (closed) run?

Never below 26, it averaged 30 server fps across the last 48 hours. The world carried as many as 102,311 entities, buildings and deployables among them. Memory use reached 4,033 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

In which location is [TEST] Sanguine Halloween Showcase (closed) hosted?

No region is published by [TEST] Sanguine Halloween Showcase (closed). What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 148.72.141.118:28090.

Player count

What kind of population does [TEST] Sanguine Halloween Showcase (closed) carry?

Right now 0 players are on [TEST] Sanguine Halloween Showcase (closed), with 20 slots in total. Averaging 0 players over the last week, it hit a high of 1.

Where does [TEST] Sanguine Halloween Showcase (closed) sit in the Rust server rankings?

The last seven days of player hours rank [TEST] Sanguine Halloween Showcase (closed) at #12,915, inside the top 58% of ranked servers.

Join details

How do you get into [TEST] Sanguine Halloween Showcase (closed)?

In Rust, press F1 and enter client.connect 148.72.141.118:28090 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 players.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, plus Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.