Artist page · Modded · on air
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly
Online EA 148.113.24.99:29029 checked 10m ago
- Last week
- No. 10,806
- Peak
- No. 8,705
- Days on chart
- 33
Rank
- 1 Oct11,944
- 8 Oct12,298
- 15 Oct14,001
- 22 Oct10,806
- now8,707
Top 39% of all ranked servers, top 79% in EA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 29 October, 12:33 UTC, in 3h. Its biweekly schedule tag · low confidence
Coming wipes
- 3hThu 29 Oct, 12:33 UTC
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 14d 3hThu 12 Nov, 12:33 UTC
- 28d 3hThu 26 Nov, 12:33 UTC
- 35d 9hThu 3 Dec, 19:00 UTCFW
- 42d 3hThu 10 Dec, 12:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:33 UTC13d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:38 UTC FW27d ago | 2 | halved by day 2 | 13.7 days | 0 |
| Sun 27 Sep, 08:58 UTC32d ago | 1 | halved by day 2 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10 60/ 115
- 2 [SEA] Rust Manila 2x | Biweekly 44/ 150
- 3 [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10 4/ 140
- 4 [JP]初心者PVPサーバー|RaidTime・ Events 2/ 100
- 5 [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 1/ 20
- 6 瞌睡熊『5倍10废|10.29|萌新首选|无权限』 3/ 100
Quick answers
Wipe times
What should you expect on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly when wipe day comes?
1 players is the average busiest figure across its recent wipes. It took 2 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 2 is when the crowd went under half.
How often does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly wipe?
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Thursday 29 October at 12:33 UTC is when the next wipe is due. 13 days 20 hours is how long the current world has been up. Every two weeks is the wipe schedule printed in its tags.
Tag guide
Which Rust Server Rank filters and lists does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly turn up in?
These Rust Server Rank lists feature [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly: Best 2x Rust servers and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
What do [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly's tags tell you?
Here are the tags [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): The server browser files this one under East Asia. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly play?
A procedural map of size 3,000 with seed 1614537442 is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly have in place?
The name says it: 2x gather on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Its own description is vanilla: facepunch's game as shipped: no altered rates, kits or rules. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly. To join, your game must be on the same protocol; Steam handles that update.
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly online, and how often does it stay up?
Right now [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly is up and taking players. Its own uptime figure puts the last restart at roughly 7 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 27 September 2026, logged by Rust Server Rank.
How smoothly does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly run?
Never below 79, it averaged 232 server fps across the last 48 hours. The world carried as many as 51,372 entities, buildings and deployables among them. It climbed to 3,213 MB of memory at most. Players call it lag: fps falling and entities piling up.
Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly sit?
The EA tag is what [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly uses to list itself in Asia. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 148.113.24.99:29029.
Player count
Is [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly a busy server?
Right now 0 players are on [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly, with 40 slots in total. Averaging 0 players over the last week, it hit a high of 1.
Where does [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly place in the rankings?
In Asia the player-hours chart puts [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly at #439; across all ranked servers that is #8,701 and the top 39% over the last seven days.
How to join
How do you get into [IND/SEA] RustNexus | Vanilla+ | 2x Gather | Biweekly?
Press F1 in Rust to bring up the console, then enter client.connect 148.113.24.99:29029. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://rust.nexnise.com/ for its website.
