Rust Server RankThe weekly server chart
On air 11,649 servers on air 46,030 listening now 3,128 with a crowd 109 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Shark's World

Offline 147.93.160.205:28415 checked 11d ago

monthly wipes vanillamoddedoxide
This week
15,317down 5.3k
Last week
No. 10,045
Peak
No. 9,782
Days on chart
36
0/ 50
players now
0% full
0
7-day average
peak –
#15,317
rank
top 70%
14d ago
last wipe
monthly schedule
7d 10h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 20 Sep9,782
  2. 27 Sep15,887
  3. 4 Oct16,953
  4. 11 Oct15,976
  5. 18 Oct10,045
  6. now15,317
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctTue 13 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:33 UTC14d ago 2 – running 3
Tue 13 Oct, 13:51 UTC15d ago 3 – 1.8 days 1
Tue 13 Oct, 07:47 UTC16d ago 3 – 0.3 days 0
Thu 1 Oct, 22:15 UTC FW27d ago 0 – 11.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Shark's World when wipe day comes?

3 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 1 hours in.

How often does Shark's World wipe?

The only wipe on Shark's World is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. 14 days is how long the current world has been up. Its tags list wipes once a month.

Tags

Which Rust Server Rank filters and lists does Shark's World turn up in?

These Rust Server Rank lists include Shark's World: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do Shark's World's tags tell you?

These are the tags Shark's World puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): The build is 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on Shark's World?

The map on Shark's World is procedural, size 2,000, seed 2147483647, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does Shark's World have in place?

The name of Shark's World does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is Shark's World running?

On Windows, Shark's World runs Rust network protocol 2634 and build 167781. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Shark's World online, and how often does it stay up?

Down at the moment: Shark's World was last seen 11 days ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Where in the world is Shark's World based?

There is no region published for Shark's World. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 147.93.160.205:28415 is its address.

Population

Is Shark's World a busy server?

The last time Shark's World was seen was 11 days ago; it is offline now.

Where does Shark's World place in the rankings?

A seven-day player-hours count places Shark's World at #15,317 across every ranked server, within the top 70%.

How to join

What is the way to join Shark's World?

Press F1 in Rust to bring up the console, then enter client.connect 147.93.160.205:28415. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players It holds 50 players.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build The build is 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly Expect a wipe each month, and Facepunch's force wipe with it.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.