Artist page · Modded
Testing
Offline 144.130.111.115:28015 checked 46d ago
- Last week
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- Peak
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- Days on chart
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Rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 179/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121/ 100
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 86/ 700
- 4 RustSpain.com | EU Main 22/ 200
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 26/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 268/ 700
Quick answers
Reset schedule
On what schedule does Testing wipe?
No rhythm can be read yet from the wipes on record for Testing. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 53 days 20 hours is how long the current world has been up.
Tags
Where does Testing appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Testing: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing?
The game's server browser picks up the tags Testing publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, run the same version: protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does Testing play?
A procedural map is what Testing runs, generated by the game.
What settings and rules does Testing have in place?
No gather rate appears in Testing's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is Testing running?
Rust network protocol 2633 and build 163207 is the version, Windows the system, and Testing the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is Testing, and is it online now?
You will find Testing offline right now, with its last sighting 46 days 1 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
In which location is Testing hosted?
No region comes from Testing. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 144.130.111.115:28015.
Population
How many players does Testing usually have?
Right now Testing is offline, last seen 46 days 1 hours ago.
Connect
How do you get into Testing?
Press F1 in Rust to bring up the console, then enter client.connect 144.130.111.115:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.