Rust Server RankThe weekly server chart
On air 11,824 servers on air 96,179 listening now 3,864 with a crowd 529 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[US] Foundry | Max 4 | PvPvE | Events |

Online NA 141.11.104.104:28015 checked 9m ago

quad biweekly wipes vanillamoddedoxidepve
This week
11,319up 3.8k
Last week
No. 15,125
Peak
No. 9,894
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 1
#11,319
rank
top 51% · #1325 in NA
8h ago
last wipe
biweekly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,247
  2. 1 Oct10,192
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct15,125
  6. now11,421
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 71% in NA, and #544 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
0123421:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 12:09 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
010020030040021:0006:0015:0001:0010:0019:00Wiped Thu 29 Oct, 12:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

13.4 days
usual gap
between real wipes
60%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 12:09 UTC
  3. 27d 15hThu 26 Nov, 12:09 UTC
  4. 34d 22hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 12:09 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:09 UTC8h ago – – running 0
Thu 15 Oct, 11:09 UTC14d ago 0 – – 0
Fri 2 Oct, 02:08 UTC27d ago 0 – 13.4 days 0
Thu 1 Oct, 11:09 UTC28d ago 0 – 0.6 days 0
Wed 30 Sep, 22:10 UTC28d ago 0 – 0.5 days 0
Thu 17 Sep, 11:10 UTC42d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on [US] Foundry | Max 4 | PvPvE | Events | when wipe day comes?

The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does [US] Foundry | Max 4 | PvPvE | Events | wipe?

[US] Foundry | Max 4 | PvPvE | Events |'s schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 8 hours is how long the current world has been up. Every two weeks is the wipe schedule printed in its tags.

Tags

Where does [US] Foundry | Max 4 | PvPvE | Events | appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [US] Foundry | Max 4 | PvPvE | Events |: Modded Rust server rankings, Rust PvE servers, ranked and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the tags on [US] Foundry | Max 4 | PvPvE | Events |?

The game's server browser picks up the tags [US] Foundry | Max 4 | PvPvE | Events | publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts4 (Group limit): A team takes at most 4; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does [US] Foundry | Max 4 | PvPvE | Events | play?

The map on [US] Foundry | Max 4 | PvPvE | Events | is procedural, size 3,500, seed 1566484583, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on [US] Foundry | Max 4 | PvPvE | Events |, and what settings does it use?

No gather rate appears in [US] Foundry | Max 4 | PvPvE | Events |'s name. 4 players is the group cap (quad). pve is the game mode, no player fighting. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is [US] Foundry | Max 4 | PvPvE | Events | running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is [US] Foundry | Max 4 | PvPvE | Events |. The same protocol is required to join, and Steam takes care of the update.

How reliable is [US] Foundry | Max 4 | PvPvE | Events |, and is it online now?

Right now [US] Foundry | Max 4 | PvPvE | Events | is up and taking players. Its own uptime figure puts the last restart at roughly 6 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on [US] Foundry | Max 4 | PvPvE | Events |?

Never below 175, it averaged 207 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 70,869 entities. At its highest, memory use hit 2,572 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is [US] Foundry | Max 4 | PvPvE | Events | based?

With its NA tag, [US] Foundry | Max 4 | PvPvE | Events | lists itself in North America. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 141.11.104.104:28015.

Population

How many players does [US] Foundry | Max 4 | PvPvE | Events | usually have?

Of 100 slots on [US] Foundry | Max 4 | PvPvE | Events |, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 1.

Where does [US] Foundry | Max 4 | PvPvE | Events | place in the rankings?

The last seven days of player hours put [US] Foundry | Max 4 | PvPvE | Events | at #11,319, within the top 51% of ranked servers and at #1,325 in North America. The quad rankings place it at #544.

How to join

How do you get into [US] Foundry | Max 4 | PvPvE | Events |?

In Rust, press F1 and enter client.connect 141.11.104.104:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 players.
ts4
Group limit A team takes at most 4.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.