Rust Server RankThe weekly server chart
On air 11,720 servers on air 60,549 listening now 3,378 with a crowd 181 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Core Community | Hub & Lobby

Offline 141.101.175.112:28015 checked 9d ago

moddedoxidepve
This week
15,308down 326
Last week
No. 14,982
Peak
No. 14,627
Days on chart
9
0/ 50
players now
0% full
0
7-day average
peak –
#15,308
rank
top 70%
11d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 19 Oct14,982
  2. now15,308
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average 174/ 2000
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average 23/ 200
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average 77/ 200
  5. 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average 7/ 300
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average 49/ 100
The request line

Quick answers

from the figures on this page

Wipe times

When does Core Community | Hub & Lobby wipe?

No rhythm can be read yet from the wipes on record for Core Community | Hub & Lobby. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 11 days 14 hours.

Tag guide

Where does Core Community | Hub & Lobby appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Core Community | Hub & Lobby: Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do Core Community | Hub & Lobby's tags tell you?

Here are the tags Core Community | Hub & Lobby publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on Core Community | Hub & Lobby?

A procedural map is what Core Community | Hub & Lobby runs, generated by the game.

What rules apply on Core Community | Hub & Lobby, and what settings does it use?

The name of Core Community | Hub & Lobby does not state a gather rate. The game's default applies: groups of up to 8 players. It runs pve, other players cannot fight you. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is Core Community | Hub & Lobby on?

Rust network protocol 2634 and build 167398 is the version, Windows the system, and Core Community | Hub & Lobby the server. The same protocol is required to join, and Steam takes care of the update.

How dependable is Core Community | Hub & Lobby, and is it online?

Last seen 9 days 20 hours ago, Core Community | Hub & Lobby is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 18 October 2026, logged by Rust Server Rank.

Where in the world is Core Community | Hub & Lobby based?

There is no region published for Core Community | Hub & Lobby. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 141.101.175.112:28015.

Numbers

Is Core Community | Hub & Lobby a busy server?

Offline at the moment, Core Community | Hub & Lobby was last seen 9 days 20 hours ago.

What position does Core Community | Hub & Lobby hold among Rust servers?

A seven-day player-hours count places Core Community | Hub & Lobby at #15,308 across every ranked server, within the top 70%.

Join details

What is the way to join Core Community | Hub & Lobby?

You can type client.connect 141.101.175.112:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.