Rust Server RankThe weekly server chart
On air 11,688 servers on air 61,997 listening now 3,447 with a crowd 120 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

DevRustQA

Offline 136.46.129.110:28015 checked 5h ago

moddedcarbon
This week
4,385up 715
Last week
No. 5,100
Peak
No. 4,395
Days on chart
39
1/ 2
players now
50% full
1
7-day average
peak 1
#4,385
rank
top 20%
6d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep5,478
  2. 30 Sep4,996
  3. 7 Oct5,926
  4. 14 Oct8,926
  5. 21 Oct5,100
  6. now4,422
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75117:0022:0004:0018:0001:0006:00

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:42 UTC6d ago 1 – running 1
Thu 1 Oct, 19:10 UTC FW26d ago 1 held half 20.1 days 1
Fri 25 Sep, 06:56 UTC33d ago 1 held half 6.5 days 0
Thu 24 Sep, 17:56 UTC33d ago 1 – 0.5 days 1
Sun 20 Sep, 17:46 UTC37d ago 1 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at DevRustQA?

The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

When does DevRustQA wipe?

No next wipe can be predicted on DevRustQA, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 6 days 14 hours.

Lists and filters

Where does DevRustQA appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include DevRustQA: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is meant by the tags on DevRustQA?

The game's server browser picks up the tags DevRustQA publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs169456 (Build): The build is 169456; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

What rules apply on DevRustQA, and what settings does it use?

The name of DevRustQA does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is DevRustQA on?

On Windows, DevRustQA runs Rust network protocol 2635 and build 169456. To join, your game must be on the same protocol; Steam handles that update.

How dependable is DevRustQA, and is it online?

Last seen 5 hours ago, DevRustQA is offline as you read this. Across the last 7 full days it stayed up for 71 of 168 hours, 42% of the time. It came to Rust Server Rank on 18 September 2026 for the first time.

Where in the world is DevRustQA based?

No region is published by DevRustQA. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 136.46.129.110:28015 is its address.

Player count

How many players does DevRustQA usually have?

The last time DevRustQA was seen was 5 hours ago; it is offline now. It peaked at 1 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 18:00 UTC, when it averaged 1 players.

Where does DevRustQA place in the rankings?

Over the last seven days, DevRustQA has clocked the player hours that put it at #4,385, inside the top 20% of all ranked servers.

Connect

How do you get into DevRustQA?

In Rust, press F1 and enter client.connect 136.46.129.110:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs169456,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players It holds 2 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs169456
Build The build is 169456.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.