Artist page · Modded
MAP
Offline 136.243.93.125:28075 checked 11d ago
- Last week
- No. 10,506
- Peak
- No. 4,369
- Days on chart
- 34
Rank
- 25 Sep5,687
- 2 Oct5,210
- 9 Oct12,863
- 16 Oct10,506
- now15,099
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:11 UTC13d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:04 UTC14d ago | 1 | – | 1.1 days | 0 |
| Sat 10 Oct, 12:08 UTC17d ago | 1 | – | 2.8 days | 0 |
| Tue 6 Oct, 07:03 UTC21d ago | 1 | halved by day 1 | 4.2 days | 0 |
| Mon 5 Oct, 10:41 UTC22d ago | 1 | – | 0.8 days | 0 |
| Sun 4 Oct, 17:27 UTC23d ago | 1 | – | 0.7 days | 1 |
| Thu 1 Oct, 15:35 UTC26d ago | 1 | – | 3.1 days | 0 |
| Wed 30 Sep, 13:42 UTC27d ago | 1 | – | 1.1 days | 0 |
| Tue 29 Sep, 15:56 UTC28d ago | 3 | – | 0.9 days | 0 |
| Mon 28 Sep, 06:48 UTC29d ago | 3 | – | 1.4 days | 0 |
| Sat 26 Sep, 19:29 UTC31d ago | 3 | – | 1.5 days | 1 |
| Sat 26 Sep, 06:34 UTC31d ago | 2 | – | 0.5 days | 0 |
| Wed 23 Sep, 09:52 UTC34d ago | 1 | held half | 2.9 days | 1 |
| Sun 20 Sep, 13:35 UTC37d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Sat 19 Sep, 20:04 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sat 19 Sep, 09:16 UTC38d ago | 1 | – | 0.4 days | 0 |
| Fri 18 Sep, 07:26 UTC39d ago | 2 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 35/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 51/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 38/ 700
- 5 RustSpain.com | EU Main 6/ 200
- 6 CSL Scenery Budget Test 0/ 500
Quick answers
Reset schedule
What happens on wipe day at MAP?
The busiest moments of its recent wipes averaged 1 players. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.
On what schedule does MAP wipe?
No next wipe can be predicted on MAP, which wipes at times that follow no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 13 days 8 hours is how long the current world has been up.
Tag guide
Where does MAP appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include MAP: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do MAP's tags tell you?
The game's server browser picks up the tags MAP publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on MAP?
A procedural map of size 4,500 with seed 1337 is what MAP runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name MAP.
What settings and rules does MAP have in place?
The name of MAP does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.
Server info
What Rust version is MAP on?
On Windows, MAP runs Rust network protocol 2634 and build 167781. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is MAP, and is it online now?
Last seen 11 days 10 hours ago, MAP is offline as you read this. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where in the world is MAP based?
There is no region published for MAP. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 136.243.93.125:28075.
Numbers
Is MAP a busy server?
Right now MAP is offline, last seen 11 days 10 hours ago.
Where does MAP sit in the Rust server rankings?
A seven-day player-hours count places MAP at #15,099 across every ranked server, within the top 70%.
How to join
What is the way to join MAP?
Press F1 in Rust to bring up the console, then enter client.connect 136.243.93.125:28075. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.