Rust Server RankThe weekly server chart
On air 11,615 servers on air 36,116 listening now 2,895 with a crowd 68 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 10m ago

moddedoxide
This week
5,575down 102
Last week
No. 5,473
Peak
No. 4,525
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 4
#5,575
rank
top 25% · #928 in NA
5h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep4,953
  2. 1 Oct4,894
  3. 8 Oct5,875
  4. 15 Oct7,448
  5. 22 Oct5,473
  6. now5,452
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123408:0012:0017:0021:0001:0005:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020008:0012:0017:0021:0001:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC8h ago – – running 1
Fri 23 Oct, 09:06 UTC5d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC7d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC7d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC17d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC20d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC22d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day comes?

The busiest moments of its recent wipes averaged 3 players. It took 30 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 2.5.

On what schedule does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?

No next wipe can be predicted on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 5 hours.

Tag guide

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Modded Rust server rankings, Best Rust aim training servers and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it shows up.

How should you read the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Here are the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^e (Minigames): It runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): You get the loot handed over and practise your aim and PvP; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.

What rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and what settings does it use?

You will not find a gather rate in [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes's name. The game's default applies: groups of up to 8 players. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes the server. Steam keeps it updated, but your game has to be on the same protocol to join.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how often does it stay up?

You will find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online at this moment. Going by the uptime it reports, the last restart was about 3 hours ago. Across the last 7 full days it stayed up for 93 of 168 hours, 55% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Its average over the last 48 hours was 109 server fps; 90 was the lowest it went. Buildings, deployables and everything else added up to as many as 1,419 entities. At its highest, memory use hit 1,557 MB. Players call it lag: fps falling and entities piling up.

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?

In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with its NA tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 135.148.136.218:28215 is its address.

Population

How many players does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes usually have?

The live picture at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: 0 players, 100 slots. It peaked at 4 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 02:00 UTC, when it averaged 4 players.

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes place in the rankings?

Seven days of player hours give [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes #5,575 overall, the top 25% of ranked servers, and #928 in North America.

Connect

How do you get into [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

In Rust, press F1 and enter client.connect 135.148.136.218:28215 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://ISL.GG.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Gameplay

^e
Minigames It runs minigames such as arenas, Bedwars and parkour.
^d
Combat training You get the loot handed over and practise your aim and PvP.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.