Rust Server RankThe weekly server chart
On air 11,824 servers on air 88,321 listening now 3,715 with a crowd 404 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

4Netplayers Rust Server

Offline 134.255.222.206:21700 checked 28d ago

moddedoxide
This week
16,019down 12.4k
Last week
No. 3,573
Peak
No. 3,512
Days on chart
19
0/ 10
players now
0% full
0
7-day average
peak –
#16,019
rank
top 69%
28d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep6,579
  2. 1 Oct3,573
  3. now16,019
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.2 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:11 UTC FW28d ago 0 – running 0
Wed 23 Sep, 16:42 UTC36d ago 3 held half 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on 4Netplayers Rust Server when wipe day comes?

2 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

On what schedule does 4Netplayers Rust Server wipe?

No rhythm can be read yet from the wipes on record for 4Netplayers Rust Server. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 28 days.

Lists and filters

Where does 4Netplayers Rust Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature 4Netplayers Rust Server: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server puts out, and the game's server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs166494 (Build): Running game build 166494; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on 4Netplayers Rust Server?

A procedural map of size 4,000 with seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on 4Netplayers Rust Server, and what settings does it use?

You will not find a gather rate in 4Netplayers Rust Server's name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server details

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 166494 is the version, Linux the system, and 4Netplayers Rust Server the server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is 4Netplayers Rust Server, and is it online?

Down at the moment: 4Netplayers Rust Server was last seen 28 days ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

Where in the world is 4Netplayers Rust Server based?

No region comes from 4Netplayers Rust Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 134.255.222.206:21700.

Population

How many players does 4Netplayers Rust Server usually have?

The last time 4Netplayers Rust Server was seen was 28 days ago; it is offline now.

What position does 4Netplayers Rust Server hold among Rust servers?

Over the last seven days, 4Netplayers Rust Server has clocked the player hours that put it at #16,019, inside the top 69% of all ranked servers.

How to join

What is the way to join 4Netplayers Rust Server?

You can type client.connect 134.255.222.206:21700 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol To join, run the same version: protocol 2634.
cs166494
Build Running game build 166494.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.